Designing Digital Collections for Social Relevance. | 0 | 0.34 | 2018 |
The Third Way: Discovery Beyond Search and Browse in Letters of 1916. | 0 | 0.34 | 2017 |
Phygital Augmentations for Enhancing History Teaching and Learning at School. | 0 | 0.34 | 2017 |
Notes from the Transcription Desk: Modes of engagement between the community and the resource of the Letters of 1916. | 0 | 0.34 | 2016 |
The Computer Graphic Simulation of the Battle at Mount Street Bridge. Problems, Perspectives, and Challenges. | 0 | 0.34 | 2016 |
#dariahTeach: online teaching, MOOCs and beyond. | 0 | 0.34 | 2016 |
Revisionism as Outreach: The Letters of 1916 Project. | 0 | 0.34 | 2014 |
Versioning Texts and Concepts. | 0 | 0.34 | 2013 |
The CURATE! Game. Its Development, Evaluation and Use. | 0 | 0.34 | 2013 |
Beyond Infrastructure: Modelling Scholarly Research and Collaboration. | 0 | 0.34 | 2013 |
What Has Digital Curation Got to Do With Digital Humanities? | 0 | 0.34 | 2012 |
Digital Humanities as a university degree: The status quo and beyond. | 0 | 0.34 | 2012 |
Evaluating Digital Scholarship: A Case Study in the Field of Literature. | 0 | 0.34 | 2011 |
NeDiMAH a Network for Digital Arts and Humanities. | 0 | 0.34 | 2011 |
Determining Value For Digital Humanities Tools: Report On A Survey Of Tool Developers | 5 | 0.99 | 2010 |
Migrating Language Resources from SGML to XML: The Text Encoding Initiative Recommendations. | 0 | 0.34 | 2004 |
<teiPublisher>: Bridging the Gap Between a Simple Set of Structured Documents and a Functional Digital Library | 0 | 0.34 | 2004 |
Computer-mediated Texts and Textuality: Theory and Practice | 2 | 0.46 | 2002 |