Post-it notes: supporting teachers in authoring vocabulary game contents | 1 | 0.34 | 2019 |
A Seamless Pipeline for the Acquisition of the Body Shape: the Virtuoso Case Study. | 0 | 0.34 | 2017 |
ChIP: Teaching Coding in Primary Schools. | 0 | 0.34 | 2017 |
SnAIR Drum: A Gesture Interface for Rhythm Practice. | 0 | 0.34 | 2017 |
Internet of T(eachi)ngs: Assessing Children's Learning in the IoT Era. | 0 | 0.34 | 2016 |
Fitmersive Games: Fitness Gamification through Immersive VR. | 2 | 0.38 | 2016 |
Interactive shops: how the customer can deal with them both from inside and outside | 0 | 0.34 | 2015 |
Smart Mirror Where I Stand, Who Is The Leanest In The Sand? | 0 | 0.34 | 2015 |
RiftArt: Bringing Masterpieces in the Classroom through Immersive Virtual Reality. | 0 | 0.34 | 2015 |
WoBo: Multisensorial travels through Oculus Rift | 2 | 0.41 | 2015 |
CHROMAGRAM: A Real-time Chroma Key Application for Mobile Devices. | 0 | 0.34 | 2014 |
Click and share: A face recognition tool for the mobile community | 0 | 0.34 | 2014 |
AR Turn-by-turn Navigation in Small Urban Areas and Information Browsing. | 0 | 0.34 | 2014 |
A multi-touch notice board fostering social interaction | 0 | 0.34 | 2013 |
Controlling a planetarium software with a Kinect or in a multi-touch table: a comparison | 2 | 0.40 | 2013 |
Talking heads on mobile devices | 0 | 0.34 | 2012 |
3D-ize U! A Real-time 3D Head-model Texture Generator for Android. | 1 | 0.48 | 2011 |