Title
RiftArt: Bringing Masterpieces in the Classroom through Immersive Virtual Reality.
Abstract
The recent development in consumer hardware lowers the cost barrier for adopting immersive Virtual Reality (VR) solutions, which could be an option for classroom use in the near future. In this paper, we introduce RiftArt, a VR tool for supporting the teaching and studying of Art History. Using RiftArt the teachers can configure virtual museum rooms, with artwork models inside, and enhance them with multimodal annotation. The environment supports both the teachers during the lesson and the students during rehearsal. The application, implemented completely using Web technologies, can be visualized on large screens and head mounted displays. The user test results advance the understanding of the VR effects on classroom usage. We demonstrate that VR increases the motivation of high-school students towards studying Art History and we provide an in-depth analysis of the factors that contribute to this result.
Year
Venue
Field
2015
Eurographics Italian Chapter Conference
Annotation,Computer science,Human–computer interaction,Immersion (virtual reality),Multimedia,Artificial reality,Immersive technology
DocType
Citations 
PageRank 
Conference
0
0.34
References 
Authors
6
4
Name
Order
Citations
PageRank
Andrea Casu100.34
Lucio Davide Spano241140.50
Fabio Sorrentino386.08
Scateni, R.433944.03