Demo: A FSM Approach to Web Collaboration | 0 | 0.34 | 2021 |
A Control Loop-based Algorithm for Operational Transformation | 0 | 0.34 | 2020 |
DynFace: A Multi-label, Dynamic-Margin-Softmax Face Recognition Model | 0 | 0.34 | 2019 |
Fusing data from inertial measurement units and a 3D camera for body tracking | 0 | 0.34 | 2018 |
Modeling and Simulation of an Operational Transformation Algorithm Using Finite State Machines | 0 | 0.34 | 2018 |
New Algorithms and Methods for Collaborative Co-Editing Using HTML DOM Synchronization | 0 | 0.34 | 2018 |
A reference architecture for real-time microservice API consumption. | 2 | 0.37 | 2016 |
Indoor Positional Tracking Using Dual-Axis Rotating Laser Sweeps | 0 | 0.34 | 2016 |
Full-body tracking using a sensor array system and laser-based sweeps | 1 | 0.35 | 2016 |
A chat-centric collaborative environment for web-based real-time collaboration | 1 | 0.36 | 2015 |
A sensor array system for the estimation of 3D body and parts movements | 0 | 0.34 | 2015 |
A single sensor NIR depth camera for gesture control | 0 | 0.34 | 2014 |
An Architecture and Methods for Big Data Analysis | 1 | 0.35 | 2014 |
Self-organizing System for the Autonomic Management of Collaborative Cloud Applications | 0 | 0.34 | 2014 |
Self-optimizing autonomic control of geographically distributed collaboration applications | 2 | 0.39 | 2013 |
Finger-based gesture control of a collaborative online workspace. | 3 | 0.69 | 2012 |
An intelligent gesture interface for controlling TV sets and set-top boxes | 14 | 0.73 | 2011 |
A Multimodal Interaction Method that Combines Gestures and Physical Game Controllers | 9 | 0.66 | 2011 |
Multimodal control of virtual game environments through gestures and physical controllers. | 2 | 0.41 | 2011 |
An AI based solution for the control of 3D real-time sensor based gaming. | 0 | 0.34 | 2010 |
Using depth measuring cameras for a new human computer interaction in augmented virtual reality environments. | 2 | 0.38 | 2010 |