Title | ||
---|---|---|
Using depth measuring cameras for a new human computer interaction in augmented virtual reality environments. |
Year | DOI | Venue |
---|---|---|
2010 | 10.1109/VECIMS.2010.5609363 | VECIMS |
Keywords | Field | DocType |
augmented reality,computer games,geographic information systems,groupware,human computer interaction,multimedia systems,3D camera,GIS applications,augmented virtual reality environments,collaborative multimedia environments,computer games,consumer electronics,depth measuring cameras,digital signage,human computer interaction,real-time depth-mapping principle,unmanned vehicles,3D camera,3D object reconstruction in real-time,augmented virtual reality,component,gesture recognition control,next generation of human computer interfaces | Virtual reality,Computer graphics (images),Computer science,Digital signage,Camera auto-calibration,Smart camera,Augmented reality,Human–computer interaction,Artificial intelligence,GIS applications,Computer Applications,Computer vision,Pixel | Conference |
Citations | PageRank | References |
2 | 0.38 | 13 |
Authors | ||
5 |
Name | Order | Citations | PageRank |
---|---|---|---|
Dan Ionescu | 1 | 10 | 3.56 |
Bogdan Ionescu | 2 | 458 | 56.67 |
Shahidul Islam | 3 | 36 | 5.19 |
Cristian Gadea | 4 | 37 | 8.40 |
Eric McQuiggan | 5 | 2 | 0.72 |