Merging of next generation VR and ambient intelligence: from retrospective to prospective user interfaces | 0 | 0.34 | 2007 |
Evaluation of virtual reality products and applications from individual, organizational and societal perspectives-The "VIEW" case study | 7 | 0.72 | 2006 |
CyberTherapy 2005 | 0 | 0.34 | 2006 |
Ethical Codes and Values in a Virtual World. | 0 | 0.34 | 2002 |
Real-time monitoring of brain activity in patients with specific phobia during exposure therapy, employing a stereoscopic virtual environment. | 1 | 0.37 | 2001 |
Immersive Virtual Environments in Cue Exposure | 9 | 3.96 | 2001 |
A Rapid Prototyping Framework for the Development of Virtual Environments in Mental Health | 1 | 1.46 | 2000 |
Monitoring Human-Virtual Reality Interaction: A Time Series Analysis Approach | 2 | 2.08 | 2000 |
Monitoring Brain Activity During Use of Stereoscopic Virtual Environments | 4 | 1.19 | 2000 |
Three-Dimensional Virtual Reality as a Tool in Cognitive-Behavioral Therapy of Claustrophobic Patients | 2 | 1.58 | 1998 |