Sub-triangle opacity masks for faster ray tracing of transparent objects | 0 | 0.34 | 2020 |
Wide BVH Traversal with a Short Stack. | 0 | 0.34 | 2019 |
Compressed-leaf bounding volume hierarchies. | 0 | 0.34 | 2018 |
Robust Iterative Find-Next-Hit Ray Traversal. | 0 | 0.34 | 2018 |
STBVH: a spatial-temporal BVH for efficient multi-segment motion blur | 1 | 0.35 | 2017 |
Improved two-level BVHs using partial re-braiding | 4 | 0.38 | 2017 |
Embree ray tracing kernels: overview and new features. | 1 | 0.41 | 2016 |
Local shading coherence extraction for SIMD-efficient path tracing on CPUs. | 4 | 0.39 | 2016 |
Efficient ray tracing of subdivision surfaces using tessellation caching | 6 | 0.53 | 2015 |
Exploiting Local Orientation Similarity for Efficient Ray Traversal of Hair and Fur. | 8 | 0.55 | 2014 |
Embree: a kernel framework for efficient CPU ray tracing | 93 | 2.75 | 2014 |
Embree ray tracing kernels for CPUs and the Xeon Phi architecture | 10 | 0.55 | 2013 |
Combining Single and Packet-Ray Tracing for Arbitrary Ray Distributions on the Intel MIC Architecture | 34 | 1.78 | 2012 |
Efficient ray traced soft shadows using multi-frusta tracing | 9 | 0.83 | 2009 |
Techniques for Interactive Ray Tracing of Bézier Surfaces | 2 | 0.36 | 2006 |
Interactive ray tracing of free-form surfaces | 10 | 0.96 | 2004 |
Distributed Interactive Ray Tracing of Dynamic Scenes | 49 | 4.36 | 2003 |
Interactive global illumination in complex and highly occluded environments | 34 | 2.50 | 2003 |
Interactive Ray Tracing on Commodity PC Clusters | 4 | 0.56 | 2003 |
A Scalable Approach To Interactive Global Illumination | 30 | 4.00 | 2003 |
Interactive headlight simulation: a case study of interactive distributed ray tracing | 6 | 0.75 | 2002 |
Interactive Rendering With Coherent Ray Tracing | 189 | 14.51 | 2001 |
Interactive Distributed Ray Tracing of Highly Complex Models | 71 | 6.09 | 2001 |