Abstract | ||
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AbstractWe propose an easy and simple-to-integrate approach to accelerate ray tracing of alpha-tested transparent geometry with a focus on Microsoft® DirectX® or Vulkan® ray tracing extensions. Pre-computed bit masks are used to quickly determine fully transparent and fully opaque regions of triangles thereby skipping the more expensive alpha-test operation. These bit masks allow us to skip up to 86% of all transparency tests, yielding up to 40% speed up in a proof-of-concept DirectX® software only implementation. |
Year | DOI | Venue |
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2020 | 10.1145/3406180 | Proceedings of the ACM on Computer Graphics and Interactive Techniques |
DocType | Volume | Issue |
Journal | 3 | 2 |
Citations | PageRank | References |
0 | 0.34 | 0 |
Authors | ||
3 |
Name | Order | Citations | PageRank |
---|---|---|---|
Holger Grün | 1 | 0 | 0.34 |
Carsten Benthin | 2 | 565 | 43.97 |
Sven Woop | 3 | 370 | 23.67 |