Designing SciberPunks as Future Personas for More than Human Design | 0 | 0.34 | 2021 |
What prevents finnish women from applying to software engineering roles?: a preliminary analysis of survey data | 1 | 0.36 | 2020 |
Children in 2077: Designing Children's Technologies in the Age of Transhumanism | 0 | 0.34 | 2020 |
Supporting urban change: Using a MOOC to facilitate attitudinal learning and participation in smart cities. | 1 | 0.35 | 2019 |
Civic Data Literacies for Bottom-up Data Innovation | 0 | 0.34 | 2019 |
Exploring design principles for data literacy activities to support children’s inquiries from complex data | 1 | 0.37 | 2019 |
SENSEI - Harnessing Community Wisdom for Local Environmental Monitoring in Finland. | 1 | 0.36 | 2019 |
Validation Study of a Framework for Sustainable Software System Design and Development. | 0 | 0.34 | 2019 |
Exploring the connection between gamification and student engagement in computer-supported collaboration. | 0 | 0.34 | 2019 |
Designing for Effective Interactions with Data in the Internet of Things. | 1 | 0.35 | 2018 |
Creating a Datascape: a game to support communities in using open data: Short Paper. | 0 | 0.34 | 2017 |
Mining A Mooc To Examine International Views Of The "Smart City" | 0 | 0.34 | 2017 |
Data literacy for learning analytics. | 3 | 0.54 | 2016 |
What can analytics contribute to accessibility in e-learning systems and to disabled students' learning? | 3 | 0.72 | 2016 |
Designing with Data: A Designerly Approach to Data and Data Analytics. | 0 | 0.34 | 2016 |
Urban Data in the primary classroom: bringing data literacy to the UK curriculum | 0 | 0.34 | 2016 |
Creating an Understanding of Data Literacy for a Data-driven Society. | 0 | 0.34 | 2016 |
Storyscope: Supporting the authoring and reading of museum stories using online data sources | 1 | 0.35 | 2015 |
Navigation strategies in the cityscape/datascape | 0 | 0.34 | 2015 |
Urban Data Games: Creating Smart Citizens for Smart Cities | 0 | 0.34 | 2015 |
Towards smart city education | 3 | 0.50 | 2015 |
Reimagining the role of citizens in smart city projects | 2 | 0.40 | 2015 |
Using Machine-Learning And Visualisation To Facilitate Learner Interpretation Of Source Material | 1 | 0.37 | 2014 |
Learning analytics and machine learning | 3 | 0.45 | 2014 |
Storyscope: Using Setting and Theme to Assist the Interpretation and Development of Museum Stories. | 0 | 0.34 | 2014 |
Using Event Spaces, Setting and Theme to Assist the Interpretation and Development of Museum Stories. | 2 | 0.64 | 2014 |
Mobile technology to support coherent story telling across freely explored outdoor artworks | 8 | 0.64 | 2014 |
Storyscope: using theme and setting to guide story enrichment from external data sources | 7 | 0.64 | 2013 |
Improving retention: predicting at-risk students by analysing clicking behaviour in a virtual learning environment | 36 | 2.38 | 2013 |
Curation, curation, curation | 5 | 0.54 | 2013 |
Constructing and Connecting Storylines to Tell Museum Stories | 0 | 0.34 | 2013 |
Storyspace: a story-driven approach for creating museum narratives | 11 | 0.93 | 2012 |
QrAte: Historical Learning through a Curatorial Inquiry Task Using Web Resources | 1 | 0.80 | 2012 |
Curate and storyspace: an ontology and web-based environment for describing curatorial narratives | 9 | 0.77 | 2012 |
Web supported emplotment: using object and event descriptions to facilitate storytelling online and in galleries | 3 | 0.47 | 2012 |
Character-eyes - Story-driven Inquiry from a Character's Viewpoint. | 0 | 0.34 | 2011 |
An event-based approach to describing and understanding museum narratives | 3 | 0.59 | 2011 |
Blending Coherence And Control In The Construction Of Interactive Educational Narratives From Digital Resources | 0 | 0.34 | 2008 |
Combining gameplay and narrative techniques to enhance the user experience of viewing galleries | 0 | 0.34 | 2007 |
Scene-Driver: reusing broadcast animation content for engaging, narratively coherent games | 2 | 0.41 | 2004 |
Scene-driver: a narrative-driven game architecture reusing broadcast animation content | 1 | 0.36 | 2004 |
Scene-Driver: An Interactive Narrative Environment Using Content from an Animated Children's Television Series | 1 | 0.36 | 2004 |
Tools for personalised annotation and organisation of diverse Web resources | 2 | 0.95 | 2002 |
Knowledge Modelling Of Hypertension Guidelines | 0 | 0.34 | 2001 |