Immersive Analysis of Crystallographic Diffraction Data | 0 | 0.34 | 2020 |
Generating Real-Time Strategy Heightmaps using Cellular Automata. | 0 | 0.34 | 2020 |
An Integrated Design of World-in-Miniature Navigation in Virtual Reality. | 0 | 0.34 | 2020 |
Immersive Analysis of 3D Multi-cellular In-Vitro and In-Silico Cell Cultures | 0 | 0.34 | 2019 |
Adaptation and Integration of GPU-Driven Physics for a Biology Research RIS | 0 | 0.34 | 2018 |
Rethinking real-time strategy games for virtual reality. | 0 | 0.34 | 2018 |
Special issue on self-organised construction. | 1 | 0.40 | 2018 |
A Gamification Concept for Teaching Swarm Robotics | 0 | 0.34 | 2018 |
Pathomon: A Social Augmented Reality Serious Game | 0 | 0.34 | 2018 |
A virtual reality simulation for children: Build and create from the perspective of a toy figure | 0 | 0.34 | 2017 |
Design and exploration of braiding swarms in VR | 1 | 0.36 | 2017 |
The game of flow - cellular automaton-based fluid simulation for realtime interaction | 0 | 0.34 | 2017 |
A human-in-the-loop environment for developmental biology. | 0 | 0.34 | 2017 |
An evolutionary approach to behavioural morphometrics. | 0 | 0.34 | 2017 |
Interactive Simulations of Biohybrid Systems. | 0 | 0.34 | 2017 |
3-D visualization of dynamic runtime structures. | 0 | 0.34 | 2017 |
Self-Organised Construction with Revit | 0 | 0.34 | 2016 |
Pheromander: Real-Time Strategy with Digital Pheromones | 0 | 0.34 | 2016 |
Robot gardens: an augmented reality prototype for plant-robot biohybrid systems. | 2 | 0.47 | 2016 |
An Organic Computing Approach to Self-Organizing Robot Ensembles. | 1 | 0.36 | 2016 |
Design and Evaluation of an Extended Learning Classifier-Based StarCraft Micro AI. | 1 | 0.39 | 2016 |
Cyber sick but still having fun. | 9 | 0.59 | 2016 |
Come Fly with Me - Perceive the World through a Mosquito's Senses | 0 | 0.34 | 2016 |
Self-Organisation in Games, Games on Self-Organisation | 1 | 0.38 | 2016 |
Skynetz: A Playful Experiential Robotics Simulator | 0 | 0.34 | 2016 |
Neozoa: An immersive, interactive sandbox for the study of competing | 0 | 0.34 | 2016 |
Robotics for Self-Organised Construction | 1 | 0.37 | 2016 |
The Digital Aquarist: An Interactive Ecology Simulator. | 1 | 0.38 | 2015 |
Cloud Computing - An Educational Game on Weather Phenomena | 0 | 0.34 | 2015 |
Interactive multi-physics simulation for endodontic treatment. | 0 | 0.34 | 2015 |
PowerSurge: A Serious Game on Power Transmission Networks. | 1 | 0.39 | 2015 |
Cooperative Self-optimisation of Network Protocol Parameters at Runtime. | 0 | 0.34 | 2015 |
Drink & Drive: A Serious but Fun Game on Alcohol-Induced Impairments in Road Traffic | 1 | 0.42 | 2015 |
Time Series Evolution for Integrating Developmental Processes. | 0 | 0.34 | 2015 |
OCbotics: An organic computing approach to collaborative robotic swarms. | 2 | 0.42 | 2014 |
Adaptive agent abstractions to speed up spatial agent-based simulations. | 8 | 0.58 | 2014 |
Organic Data: Ein sicheres, dezentralisiertes Big Data Konzept. | 0 | 0.34 | 2014 |
Abstraction of agent interaction processes: Towards large-scale multi-agent models | 4 | 0.44 | 2013 |
A Trans-Discipinary Program For Biomimetic Computing And Architectural Design | 2 | 0.42 | 2012 |
Hierarchical self-organized learning in agent-based modeling of the MAPK signaling pathway | 3 | 0.42 | 2011 |
Eine Zukunftsperspektive der Künstlichen Intelligenz am Beispiel menschlicher Kommunikation mit Rechnern. | 1 | 0.43 | 2011 |
Remarks on the future of AI: machines and communication | 0 | 0.34 | 2011 |
Self-organized Middle-Out Abstraction | 1 | 0.36 | 2011 |
Interactive biomimetic space: an interactive installation to explore living architecture | 0 | 0.34 | 2011 |
EvoShelf: a system for managing and exploring evolutionary data | 0 | 0.34 | 2010 |
Adaptive modularization of the MAPK signaling pathway using the multiagent paradigm | 4 | 0.47 | 2010 |
Component-based networking for simulations in medical education | 2 | 0.41 | 2010 |
A graph-based developmental swarm representation and algorithm | 2 | 0.42 | 2010 |
The evolution of swarm grammars- growing trees, crafting art, and bottom-up design | 13 | 0.67 | 2009 |
Swarming for Games: Immersion in Complex Systems | 9 | 1.03 | 2009 |