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MARC BUSCH
Author Info
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Name
Affiliation
Papers
MARC BUSCH
CURE Center for Usability Research & Engineering, Vienna, Austria
21
Collaborators
Citations
PageRank
38
107
10.67
Referers
Referees
References
232
347
201
Search Limit
100
347
Publications (21 rows)
Collaborators (38 rows)
Referers (100 rows)
Referees (100 rows)
Title
Citations
PageRank
Year
Using technology acceptance models for product development: case study of a smart payment card.
0
0.34
2018
UMAP 2017 Fifty Shades of Personalization - Workshop on Personalization in Serious and Persuasive Games and Gameful Interactions: Organizers' Welcome & Organization.
1
0.35
2017
Deconstructing Pokemon Go - An Empirical Study On Player Personality Characteristics
0
0.34
2017
Being there again - Presence in real and virtual environments and its relation to usability and user experience using a mobile navigation task.
5
0.51
2017
Player Type Models: Towards Empirical Validation.
9
0.52
2016
Persuasive Information Security: Techniques to Help Employees Protect Organizational Information Security.
0
0.34
2016
Missing the Forest for the Trees: Balancing Personalization Costs and Benefits in Persuasive Games.
2
0.36
2016
More than Sex: The Role of Femininity and Masculinity in the Design of Personalized Persuasive Games.
7
0.58
2016
The Gamification User Types Hexad Scale.
30
1.20
2016
Using Player Type Models For Personalized Game Design - An Empirical Investigation
4
0.50
2016
Personalization in Serious and Persuasive Games and Gamified Interactions
13
0.61
2015
Persuasive Information Security. A Behavior Change Support System to Help Employees Protect Organizational Information Security.
0
0.34
2015
From Classes to Mechanics: Player Type Driven Persuasive Game Development
4
0.47
2015
I'm There! The influence of virtual reality and mixed reality environments combined with two different navigation methods on presence
6
0.56
2015
TACTUX: a tactile user experience assessment board
2
0.39
2014
"Touch me": workshop on tactile user experience evaluation methods
2
0.43
2014
Being there for real: presence in real and virtual environments and its relation to usability
2
0.60
2014
Money on the move workload, usability and technology acceptance of second-screen atm-interactions
2
0.39
2013
Personalized persuasive technology: development and validation of scales for measuring persuadability
12
0.92
2013
All In: Targeting Trustworthiness for Special Needs User Groups in the Internet of Things.
2
0.51
2013
Peacox - Persuasive Advisor for CO2-Reducing Cross-Modal Trip Planning.
4
0.43
2013
1