Title
Using Player Type Models For Personalized Game Design - An Empirical Investigation
Abstract
Personalized games should provide a better player experience than one-size-fits-all games. As a method for personalization, player type models have been discussed recently. Player type models would be useful tools in the personalization of games, if they have a relationship to the players' experience of specific game mechanics. However, this relationship has never been empirically investigated. To close this gap, we examine whether player types-as a specific appearance of personality traits-can significantly and reliably predict player experience. We investigate the predictive power of two player types (Mastermind, Seeker) of the BrainHex player type model. Results of a field study (n = 51) with a mobile game prototype tailored to the two player types Mastermind and Seeker suggest that player type models still need improvement: Player type scores do not significantly predict player experience of according game mechanics. We discuss possible explanations and a way to design personalized games that adapt to users gaming preferences with player type models.
Year
Venue
Keywords
2016
INTERACTION DESIGN AND ARCHITECTURES
Player Types, Player Type Models, Personalization, Games
DocType
Volume
Issue
Journal
28
28
ISSN
Citations 
PageRank 
1826-9745
4
0.50
References 
Authors
11
8
Name
Order
Citations
PageRank
Marc Busch110710.67
Elke E. Mattheiss2748.31
Wolfgang Hochleitner3242.30
Christina Hochleitner4295.53
Michael Lankes512017.19
Peter Fröhlich6297.28
Rita O. Orju732656.87
Manfred Tscheligi82567570.72