POEM - People-Oriented EMail for Social Connectedness. | 0 | 0.34 | 2021 |
Esports and High Performance HCI | 0 | 0.34 | 2021 |
The Effects of Adaptive Synchronization on Performance and Experience in Gameplay. | 0 | 0.34 | 2019 |
Parallel Adaptive Frameless Rendering with NVIDIA OptiX | 0 | 0.34 | 2019 |
Adaptive Frameless Rendering with NVIDIA OptiX. | 0 | 0.34 | 2019 |
The Effects of Adaptive Synchronization on Performance and Experience in Gameplay | 0 | 0.34 | 2019 |
Building Bridges - A Case Study in Structuring Human-ML Training Interactions via UX. | 1 | 0.43 | 2018 |
Real-Time View Independent Rasterization for Multi-View Rendering. | 0 | 0.34 | 2017 |
GraphTiles: A Visual Interface Supporting Browsing and Imprecise Mobile Search | 1 | 0.35 | 2015 |
Emerging Research in Mobile Visualization | 3 | 0.40 | 2015 |
Modeling and sensing risky user behavior on mobile devices | 0 | 0.34 | 2014 |
Developing visual interfaces for mobile devices | 0 | 0.34 | 2011 |
Guest Editorial: Special Issue on Haptics, Virtual, and Augmented Reality | 4 | 1.41 | 2005 |
Managing temporal detail in virtual environments: relating system responsiveness to feedback | 3 | 0.58 | 1999 |
Effects of variation in system responsiveness on user performance in virtual environments. | 30 | 2.32 | 1998 |
Managing level of detail through peripheral degradation: effects on search performance with a head-mounted display | 43 | 4.32 | 1997 |
An Evaluation of Level of Detail Degradation in Head-Mounted Display Peripheries | 14 | 1.12 | 1997 |
Evaluation of the effects of frame time variation on VR task performance | 17 | 2.72 | 1997 |
Managing Level of Detail in Virtual Environments: A Perceptual Framework | 9 | 0.83 | 1997 |
Managing level of detail through head-tracked peripheral degradation: a model and resulting design principles | 10 | 1.27 | 1997 |
A model for managing level of detail with head-tracked peripheral degradation | 0 | 0.34 | 1997 |
Effectiveness of spatial level of detail degradation in the periphery of head-mounted displays | 8 | 1.09 | 1996 |
A Virtual Airplane for Fear of Flying Therapy | 14 | 4.73 | 1996 |
A Survey of Virtual Reality in Japan | 2 | 0.84 | 1994 |