Title
Evaluation of the effects of frame time variation on VR task performance
Abstract
We present a first study of the effects of frame time variations, in both deviation around mean frame times and period of fluctuation, on task performance in a virtual environment (VE). Chosen are open and closed loop tasks that are typical for current applications or likely to be prominent in future ones. The results show that at frame times in the range deemed acceptable for many applications, fairly large deviations in amplitude over a fairly wide range of periods do not significantly affect task performance. However, at a frame time often considered a minimum for immersive VR, frame time variations do produce significant effects on closed loop task performance. The results will be of use to designers of VEs and immersive applications, who often must control frame time variations due to large fluctuations of complexity (graphical and otherwise) in the VE.
Year
DOI
Venue
1997
10.1109/VRAIS.1997.583042
VRAIS '96 Proceedings of the 1996 Virtual Reality Annual International Symposium (VRAIS 96)
Keywords
Field
DocType
motion control,graphics,computer animation,feedback,visualization,virtual reality,predictive models,layout,usability,virtual environment,complexity,amplitude,fluctuations
Virtual machine,Virtual reality,Computer science,Level of detail,Simulation,Real-time computing,Immersion (virtual reality),Frame rate,Computer animation,Lag,Open-loop controller
Conference
ISSN
ISBN
Citations 
1087-8270
0-8186-7843-7
17
PageRank 
References 
Authors
2.72
8
4
Name
Order
Citations
PageRank
Benjamin Watson115925.79
Victoria A. Spaulding2657.49
Neff Walker3568124.84
William Ribarsky42057157.91