Composable Modular Reinforcement Learning | 0 | 0.34 | 2019 |
Imitating Latent Policies from Observation. | 4 | 0.38 | 2018 |
Rising CS Enrollments: Meeting the Challenges. | 0 | 0.34 | 2018 |
Transferring Agent Behaviors from Videos via Motion GANs. | 0 | 0.34 | 2017 |
State Space Decomposition and Subgoal Creation for Transfer in Deep Reinforcement Learning. | 0 | 0.34 | 2017 |
Learning From Explanations Using Sentiment and Advice in RL. | 12 | 0.92 | 2017 |
Environment-Independent Task Specifications via GLTL. | 4 | 0.41 | 2017 |
Cross-Domain Perceptual Reward Functions. | 2 | 0.36 | 2017 |
Ask Me Anything about MOOCs. | 0 | 0.34 | 2017 |
Learning to Compose Skills. | 3 | 0.38 | 2017 |
The Unexpected Pedagogical Benefits of Making Higher Education Accessible. | 3 | 0.56 | 2016 |
Exploration from Demonstration for Interactive Reinforcement Learning. | 9 | 0.55 | 2016 |
Perceptual Reward Functions. | 4 | 0.40 | 2016 |
Policy Shaping with Human Teachers. | 10 | 0.66 | 2015 |
Learning non-holonomic object models for mobile manipulation | 1 | 0.36 | 2015 |
Abstraction from demonstration for efficient reinforcement learning in high-dimensional domains. | 1 | 0.39 | 2014 |
Lessons on Using Computationally Generated Influence for Shaping Narrative Experiences | 2 | 0.42 | 2014 |
A Physics-Based Model Prior for Object-Oriented MDPs. | 2 | 0.42 | 2014 |
Tree-Independent Dual-Tree Algorithms. | 0 | 0.34 | 2013 |
Tree-Independent Dual-Tree Algorithms | 9 | 0.50 | 2013 |
DEXTOR: Reduced Effort Authoring for Template-Based Natural Language Generation. | 0 | 0.34 | 2011 |
Quick Polytope Approximation of All Correlated Equilibria in Stochastic Games. | 5 | 0.46 | 2011 |
Batch versus interactive learning by demonstration | 4 | 0.51 | 2010 |
Reports of the AAAI 2010 Conference Workshops. | 0 | 0.34 | 2010 |
Fast kernel conditional density estimation: A dual-tree Monte Carlo approach | 6 | 0.60 | 2010 |
Using influence and persuasion to shape player experiences | 5 | 0.59 | 2009 |
QUIC-SVD: Fast SVD Using Cosine Trees. | 0 | 0.34 | 2008 |
Impact of user context on song selection | 3 | 0.43 | 2008 |
Partial signal extraction for mobile media players | 0 | 0.34 | 2008 |
Dimensionality Reduction for Improved Source Separation in FMRI Data | 0 | 0.34 | 2008 |
QUIC-SVD: Fast SVD Using Cosine Trees | 5 | 0.44 | 2008 |
Fast Nonparametric Conditional Density Estimation | 1 | 0.38 | 2007 |
Player Autonomy versus Designer Intent: A Case Study of Interactive Tour Guides | 6 | 0.55 | 2007 |
Ultrafast Monte Carlo for Statistical Summations | 1 | 0.39 | 2007 |
Learning executable agent behaviors from observation | 4 | 0.52 | 2006 |
Cobot in LambdaMOO: An Adaptive Social Statistics Agent | 31 | 1.93 | 2006 |
How Multirobot Systems Research Will Accelerate Our Understanding of Social Animal Behavior | 18 | 1.22 | 2006 |
Looping suffix tree-based inference of partially observable hidden state | 21 | 1.09 | 2006 |
Declarative Optimization-Based Drama Management in Interactive Fiction | 28 | 2.78 | 2006 |
Unsupervised Activity Discovery and Characterization From Event-Streams | 3 | 0.55 | 2005 |
Schema Learning: Experience-Based Construction of Predictive Action Models | 16 | 0.94 | 2004 |
User modeling for personalized universal appliance interaction | 1 | 0.35 | 2003 |
Cobot: A Social Reinforcement Learning Agent | 13 | 1.42 | 2001 |
Cobot in LambdaMOO: A Social Statistics Agent | 19 | 13.52 | 2000 |
MITMatlab: A Tool for Interactive Supercomputing | 6 | 3.62 | 1999 |
Restructuring sparse high dimensional data for effective retrieval | 19 | 4.05 | 1998 |
The Parallel Problems Server: A Client-Server Model for Interactive Large Scale Scientific Computation | 3 | 1.38 | 1998 |
MIMIC: Finding Optima by Estimating Probability Densities. | 220 | 17.65 | 1996 |