Name
Affiliation
Papers
MICHAEL ZYDA
USN, Postgrad Sch, Moves Inst, Monterey, CA 93943 USA
49
Collaborators
Citations 
PageRank 
78
927
149.60
Referers 
Referees 
References 
2402
282
134
Search Limit
1001000
Title
Citations
PageRank
Year
Toward Using Multi-Modal Machine Learning for User Behavior Prediction in Simulated Smart Home for Extended Reality00.342022
Flick Typing: A New VR Text Input System Based on Space Gestures00.342022
Toward Predicting User Waist Location From VR Headset and Controllers Through Machine Learning00.342021
Toward Using Machine Learning-Based Motion Gesture for 3D Text Input00.342021
Virtual Equipment System: Face Mask And Voodoo Doll For User Privacy And Self-Expression Options In Virtual Reality00.342021
Will I See Sensor-Based Games Happen Before I Die?10.432021
“Why Did I Say, ‘Yes’ to Writing This Bimonthly Column?”00.342021
Applied Machine Learning For Games: A Graduate School Course00.342021
Virtual Equipment System: Toward Peripersonal Equipment Slots with Machine Learning00.342021
Interfacing with Sensory Options Using a Virtual Equipment System00.342020
Deep Learning Bot for League of Legends.00.342020
Punch Typing: Alternative Method for Text Entry in Virtual Reality00.342020
Learning to Reason in Round-Based Games: Multi-Task Sequence Generation for Purchasing Decision Making in First-Person Shooters.00.342020
Exploring the similarity between game events for game level analysis and generation.00.342018
Why the VR You See Now Is Not the Real VR.00.342016
Testing Cyber Security with Simulated Humans.30.542011
EmoCog: Computational Integration of Emotion and Cognitive Architecture.40.442011
Computer science in the conceptual age231.312009
Enabling a voice modality in mobile games through VoiceXML30.482008
GOGS: USC GamePipe Online Game Server00.342008
A Look at the Future of Networked and Mobile Entertainment00.342007
Educating the Next Generation of Mobile Game Developers110.912007
From Visual Simulation to Virtual Reality to Games32925.312005
Keynote Address: Does the Future of Modeling and Simulation Have a Game Face?00.342004
Entertainment R&D for defense132.312003
Design And Implementation Of Marg Sensors For 3-Dof Orientation Measurement Of Rigid Bodies268.162003
Multicast grouping for data distribution management20.482002
The MOVES Institute - From Science Fiction Novels to Your Door00.342002
Tutorial 5: A Hands-On Introduction to Networked Virtual Environments00.342002
Inertial and magnetic posture tracking for inserting humans into networked virtual environments4511.742001
An extended Kalman filter for quaternion-based orientation estimation using MARG sensors5610.712001
A Future for Entertainment-Defense Research Collaboration81.612001
NPSNET-V. A new beginning for dynamically extensible virtual environments492.662000
Interactions in Perceived Quality of Auditory-Visual Displays283.562000
Orientation Tracking for Humans and Robots Using Inertial Sensors157.381999
Cyberspace and mock apple pie: a vision of the future of graphics and virtual environments30.631999
Three-tiered interest management for large-scale virtual environments583.991998
The NPSNET Sound Cube10.351998
Bamboo - A Portable System for Dynamically Extensible, Real-Time, Networked, Virtual Environments427.151998
A taxonomy for networked virtual environments979.051997
NPSNET-IV: inserting the human into the networked synthetic environment20.601997
NPSNET-IV: inserting the human into the networked synthetic environment20.601997
Networking Large-Scale Virtual Environments60.681996
Internetwork infrastructure requirements for virtual environments111.941995
Simplification of objects rendered by polygonal approximations7736.361991
A decomposable algorithm for contour surface display generation00.341988
Solving global two-dimensional routing problems using snell's law and a search92.381987
Exploiting capability constraints to solve global two-dimensional path planning problems10.671986
A contour display generation algorithm for VLSI implementation20.411982