Toward Using Multi-Modal Machine Learning for User Behavior Prediction in Simulated Smart Home for Extended Reality | 0 | 0.34 | 2022 |
Flick Typing: A New VR Text Input System Based on Space Gestures | 0 | 0.34 | 2022 |
Toward Predicting User Waist Location From VR Headset and Controllers Through Machine Learning | 0 | 0.34 | 2021 |
Toward Using Machine Learning-Based Motion Gesture for 3D Text Input | 0 | 0.34 | 2021 |
Virtual Equipment System: Face Mask And Voodoo Doll For User Privacy And Self-Expression Options In Virtual Reality | 0 | 0.34 | 2021 |
Will I See Sensor-Based Games Happen Before I Die? | 1 | 0.43 | 2021 |
“Why Did I Say, ‘Yes’ to Writing This Bimonthly Column?” | 0 | 0.34 | 2021 |
Applied Machine Learning For Games: A Graduate School Course | 0 | 0.34 | 2021 |
Virtual Equipment System: Toward Peripersonal Equipment Slots with Machine Learning | 0 | 0.34 | 2021 |
Interfacing with Sensory Options Using a Virtual Equipment System | 0 | 0.34 | 2020 |
Deep Learning Bot for League of Legends. | 0 | 0.34 | 2020 |
Punch Typing: Alternative Method for Text Entry in Virtual Reality | 0 | 0.34 | 2020 |
Learning to Reason in Round-Based Games: Multi-Task Sequence Generation for Purchasing Decision Making in First-Person Shooters. | 0 | 0.34 | 2020 |
Exploring the similarity between game events for game level analysis and generation. | 0 | 0.34 | 2018 |
Why the VR You See Now Is Not the Real VR. | 0 | 0.34 | 2016 |
Testing Cyber Security with Simulated Humans. | 3 | 0.54 | 2011 |
EmoCog: Computational Integration of Emotion and Cognitive Architecture. | 4 | 0.44 | 2011 |
Computer science in the conceptual age | 23 | 1.31 | 2009 |
Enabling a voice modality in mobile games through VoiceXML | 3 | 0.48 | 2008 |
GOGS: USC GamePipe Online Game Server | 0 | 0.34 | 2008 |
A Look at the Future of Networked and Mobile Entertainment | 0 | 0.34 | 2007 |
Educating the Next Generation of Mobile Game Developers | 11 | 0.91 | 2007 |
From Visual Simulation to Virtual Reality to Games | 329 | 25.31 | 2005 |
Keynote Address: Does the Future of Modeling and Simulation Have a Game Face? | 0 | 0.34 | 2004 |
Entertainment R&D for defense | 13 | 2.31 | 2003 |
Design And Implementation Of Marg Sensors For 3-Dof Orientation Measurement Of Rigid Bodies | 26 | 8.16 | 2003 |
Multicast grouping for data distribution management | 2 | 0.48 | 2002 |
The MOVES Institute - From Science Fiction Novels to Your Door | 0 | 0.34 | 2002 |
Tutorial 5: A Hands-On Introduction to Networked Virtual Environments | 0 | 0.34 | 2002 |
Inertial and magnetic posture tracking for inserting humans into networked virtual environments | 45 | 11.74 | 2001 |
An extended Kalman filter for quaternion-based orientation estimation using MARG sensors | 56 | 10.71 | 2001 |
A Future for Entertainment-Defense Research Collaboration | 8 | 1.61 | 2001 |
NPSNET-V. A new beginning for dynamically extensible virtual environments | 49 | 2.66 | 2000 |
Interactions in Perceived Quality of Auditory-Visual Displays | 28 | 3.56 | 2000 |
Orientation Tracking for Humans and Robots Using Inertial Sensors | 15 | 7.38 | 1999 |
Cyberspace and mock apple pie: a vision of the future of graphics and virtual environments | 3 | 0.63 | 1999 |
Three-tiered interest management for large-scale virtual environments | 58 | 3.99 | 1998 |
The NPSNET Sound Cube | 1 | 0.35 | 1998 |
Bamboo - A Portable System for Dynamically Extensible, Real-Time, Networked, Virtual Environments | 42 | 7.15 | 1998 |
A taxonomy for networked virtual environments | 97 | 9.05 | 1997 |
NPSNET-IV: inserting the human into the networked synthetic environment | 2 | 0.60 | 1997 |
NPSNET-IV: inserting the human into the networked synthetic environment | 2 | 0.60 | 1997 |
Networking Large-Scale Virtual Environments | 6 | 0.68 | 1996 |
Internetwork infrastructure requirements for virtual environments | 11 | 1.94 | 1995 |
Simplification of objects rendered by polygonal approximations | 77 | 36.36 | 1991 |
A decomposable algorithm for contour surface display generation | 0 | 0.34 | 1988 |
Solving global two-dimensional routing problems using snell's law and a search | 9 | 2.38 | 1987 |
Exploiting capability constraints to solve global two-dimensional path planning problems | 1 | 0.67 | 1986 |
A contour display generation algorithm for VLSI implementation | 2 | 0.41 | 1982 |