Abstract | ||
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ABSTRACTA common way to perform data entry in virtual reality remains using virtual laser pointers to select characters from a flat 2D keyboard in 3-dimensional space. In this demo, we present a data input method that takes advantage of 3D space by interacting with a keyboard with keys arranged in three dimensions. Each hand is covered by a hemisphere of keys based on the QWERTY layout, allowing users to type by moving their hands in a motion similar to punching. Although the goal is to achieve a gesture more akin to tapping, current controllers or hand tracking technology doesn't allow such high fidelity. Thus, the presented interaction using VR controllers is more comparable to punching. |
Year | DOI | Venue |
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2020 | 10.1145/3385959.3421722 | SUI |
DocType | Citations | PageRank |
Conference | 0 | 0.34 |
References | Authors | |
0 | 5 |
Name | Order | Citations | PageRank |
---|---|---|---|
Powen Yao | 1 | 0 | 4.06 |
Vangelis Lympouridis | 2 | 0 | 2.03 |
Tian Zhu | 3 | 0 | 1.35 |
Michael Zyda | 4 | 927 | 149.60 |
Ruoxi Jia | 5 | 0 | 0.34 |