Generating Structured Data by Nontechnical Experts in Research Settings. | 0 | 0.34 | 2018 |
Toward Cyber-Physical Research Practice based on Mixed Reality. | 0 | 0.34 | 2017 |
Evaluating an implementation of an adaptive game-based learning architecture | 3 | 0.42 | 2012 |
Implementing high-resolution adaptivity in game-based learning | 0 | 0.34 | 2012 |
Spaxels, Pixels in Space - A Novel Mode of Spatial Display. | 1 | 0.37 | 2012 |
Towards an open source game engine for teaching and research | 1 | 0.38 | 2011 |
A traveller's problem | 1 | 0.36 | 2010 |
Hands-on Interactive Storytelling Techniques | 0 | 0.34 | 2009 |
How Many Lions Are Needed To Clear A Grid? | 4 | 1.16 | 2009 |
CharanisML: A Flexible Virtual Actor Control Interface | 0 | 0.34 | 2009 |
Adaptivity in Game-Based Learning: A New Perspective on Story | 0 | 0.34 | 2009 |
Steps towards a Generic Interface between Interactive Storytelling Applications and Character Animation Engines | 0 | 0.34 | 2008 |
Workshop: Pen-and-Paper Role-Playing | 0 | 0.34 | 2008 |
A Meeting Scheduling Problem Respecting Time and Space | 5 | 0.52 | 2008 |
Applying 'Second Life' to a CAVE#8482;-like system for the elaboration of interaction methods with programmable interfaces | 1 | 0.36 | 2007 |
Compression of map images for real-time applications | 7 | 0.77 | 2004 |