Title
CharanisML: A Flexible Virtual Actor Control Interface
Abstract
In this submission we present a first step for an author-centric interface to believable agents. Based on a number of approaches for the description of 3D content, we developed CharanisML , the Character Animation System Meta Language. It is applicable for controlling both 2D and 3D avatars. To demonstrate this, we implemented two different clients in 2D and 3D that are able to interpret CharanisML . Also, they can be adapted as animation engines for interactive digital storytelling engines like Scenejo , that are used in the fields of entertainment as well as game-based learning. Using CharanisML it is possible for an author to control characters independently from both storytelling engines and two- or three-dimensional representation.
Year
DOI
Venue
2009
10.1007/978-3-642-03364-3_16
Edutainment
Keywords
Field
DocType
three-dimensional representation,author-centric interface,interactive digital storytelling engine,flexible virtual actor control,animation engine,different client,character animation system meta,storytelling engine,game-based learning,character animation,three dimensional,virtual actor
Storytelling,Simulation,Computer science,Embodied agent,Character animation,Animation,Computer facial animation,Skeletal animation,Virtual actor,Computer animation,Multimedia
Conference
Volume
ISSN
Citations 
5670
0302-9743
0
PageRank 
References 
Authors
0.34
12
4
Name
Order
Citations
PageRank
Sebastian A. Weiß1555.16
Florian Berger2237.05
Alexander Marbach301.35
Wolfgang Müller480567.39