Modeling Player Knowledge in a Parallel Programming Educational Game | 0 | 0.34 | 2022 |
Open Player Modeling: Empowering Players through Data Transparency. | 0 | 0.34 | 2022 |
Fashion Style Generation: Evolutionary Search with Gaussian Mixture Models in the Latent Space. | 0 | 0.34 | 2022 |
Player-AI Interaction: What Neural Network Games Reveal About AI as Play | 0 | 0.34 | 2021 |
Dealing with Adversarial Player Strategies in the Neural Network Game iNNk through Ensemble Learning. | 0 | 0.34 | 2021 |
The Personalization Paradox: the Conflict between Accurate User Models and Personalized Adaptive Systems | 0 | 0.34 | 2021 |
Personalization Paradox in Behavior Change Apps: Lessons from a Social Comparison-Based Personalized App for Physical Activity. | 0 | 0.34 | 2021 |
"Try, Try, Try Again - " Sequence Analysis of User Interaction Data with a Voice User Interface. | 0 | 0.34 | 2021 |
Regression Oracles and Exploration Strategies for Short-Horizon Multi-Armed Bandits | 0 | 0.34 | 2020 |
From Immersion to Metagaming: Understanding Rewind Mechanics in Interactive Storytelling | 0 | 0.34 | 2020 |
Player Modeling via Multi-Armed Bandits. | 1 | 0.43 | 2020 |
Player-Centered AI for Automatic Game Personalization - Open Problems. | 0 | 0.34 | 2020 |
Reflection in Game-Based Learning: A Survey of Programming Games | 0 | 0.34 | 2020 |
iNNk: A Multi-Player Game to Deceive a Neural Network | 0 | 0.34 | 2020 |
Experience Management in Multi-player Games | 0 | 0.34 | 2019 |
Enhancing social exergames through idle game design | 0 | 0.34 | 2019 |
Modeling Behavior Patterns with an Unfamiliar Voice User Interface. | 0 | 0.34 | 2019 |
Programming in game space: how to represent parallel programming concepts in an educational game | 0 | 0.34 | 2019 |
Interactive Visualizer to Facilitate Game Designers in Understanding Machine Learning. | 1 | 0.40 | 2019 |
The Impact of User Characteristics and Preferences on Performance with an Unfamiliar Voice User Interface. | 2 | 0.36 | 2019 |
Explainable AI for Designers: A Human-Centered Perspective on Mixed-Initiative Co-Creation | 6 | 0.46 | 2018 |
Adaptable Utterances in Voice User Interfaces to Increase Learnability. | 0 | 0.34 | 2018 |
Towards Extending Social Exergame Engagement with Agents. | 0 | 0.34 | 2018 |
Assessment of Evaluation Frameworks for Design of a Sexual Risk Prevention Game for Black Adolescent Girls. | 0 | 0.34 | 2018 |
Tracing Player Knowledge in a Parallel Programming Educational Game. | 0 | 0.34 | 2018 |
Patterns for How Users Overcome Obstacles in Voice User Interfaces | 10 | 0.53 | 2018 |
Lessons Learned From an Interactive Educational Computer Game About Concurrent Programming: (Abstract Only). | 0 | 0.34 | 2018 |
Error Analysis In An Automated Narrative Information Extraction Pipeline | 0 | 0.34 | 2017 |
Learnability through Adaptive Discovery Tools in Voice User Interfaces. | 7 | 0.50 | 2017 |
Bridging the Gap Between Computational Narrative and Natural Language Processing. | 0 | 0.34 | 2017 |
Towards Automatically Extracting Story Graphs from Natural Language Stories. | 0 | 0.34 | 2017 |
Towards End-to-End Natural Language Story Generation Systems. | 0 | 0.34 | 2017 |
Designing Visual Metaphors for an Educational Game for Parallel Programming. | 0 | 0.34 | 2017 |
Predicting Proppian Narrative Functions from Stories in Natural Language. | 0 | 0.34 | 2016 |
Echo Chamber: A Persuasive Game on Climate Change Rhetoric. | 1 | 0.39 | 2016 |
Using Interactive Social Story Games to Teach Social Skills to Children with Autism. | 0 | 0.34 | 2016 |
Rough Draft: Towards a Framework for Metagaming Mechanics of Rewinding in Interactive Storytelling. | 1 | 0.37 | 2016 |
Combining Speech Intervention and Cooperative Game Design for Children with ASD. | 0 | 0.34 | 2016 |
Remembrance: Making Player Character's Inner World Playable | 0 | 0.34 | 2015 |
Exploring Player Trace Segmentation for Dynamic Play Style Prediction. | 0 | 0.34 | 2015 |
Matsya: A Cultural Game of Flow and Balance | 0 | 0.34 | 2015 |
Towards balancing learner autonomy and pedagogical process in educational games | 1 | 0.36 | 2014 |
Toward interactive social stories for children with autism | 1 | 0.40 | 2014 |
Herbert: a motion-controlled mobile game | 1 | 0.34 | 2014 |
Extended abstract for Canvas Obscura | 0 | 0.34 | 2014 |
Little Newton: an educational physics game | 3 | 0.43 | 2014 |
wanted: guild, depicting hardcore gaming culture in virtual reality | 0 | 0.34 | 2014 |
Using video games to facilitate understanding of attention deficit hyperactivity disorder: a feasibility study | 1 | 0.39 | 2014 |
Guiding players through structural composition patterns in 3D adventure games. | 0 | 0.34 | 2014 |
Toward Automatic Role Identification in Unannotated Folk Tales. | 4 | 0.43 | 2014 |