Title
Player Modeling via Multi-Armed Bandits.
Abstract
This paper focuses on building personalized player models solely from player behavior in the context of adaptive games. We present two main contributions: The first is a novel approach to player modeling based on multi-armed bandits (MABs). This approach addresses, at the same time and in a principled way, both the problem of collecting data to model the characteristics of interest for the current player and the problem of adapting the interactive experience based on this model. Second, we present an approach to evaluating and fine-tuning these algorithms prior to generating data in a user study. This is an important problem, because conducting user studies is an expensive and labor-intensive process; therefore, an ability to evaluate the algorithms beforehand can save a significant amount of resources. We evaluate our approach in the context of modeling players' social comparison orientation (SCO) and present empirical results from both simulations and real players.
Year
DOI
Venue
2020
10.1145/3402942.3402952
FDG
DocType
ISSN
Citations 
Conference
In Proceedings of the International Conference on the Foundations of Digital Games (FDG 2020)
1
PageRank 
References 
Authors
0.43
0
5
Name
Order
Citations
PageRank
Robert C. Gray110.43
Jichen Zhu211129.76
Danielle Arigo310.43
Evan M Forman411.11
Santiago Ontañón561978.32