Mind the Gap: Reimagining an Interactive Programming Course for the Synchronous Hybrid Classroom. | 0 | 0.34 | 2022 |
XSS for the Masses: Integrating Security in a Web Programming Course using a Security Scanner. | 0 | 0.34 | 2022 |
Information Systems Business Analytics Curriculum - Competencies from National Infocomm Skills Model and Job Listings. | 0 | 0.34 | 2021 |
Integrated Framework for Developing Instructional Videos for Foundational Computing Courses. | 0 | 0.34 | 2021 |
Integration of Information Technology Certifications into Undergraduate Computing Curriculum. | 0 | 0.34 | 2021 |
Mining Informal and Short Weekly Student Self-Reflections for Improving Student Learning Experience. | 0 | 0.34 | 2021 |
Tracking Political Events In Social Media: A Case Study Of Hong Kong Protests | 0 | 0.34 | 2019 |
Happy Toilet: A Social Analytics Approach To The Study Of Public Toilet Cleanliness | 0 | 0.34 | 2019 |
Listen, Nudge, Empower: A Mobile Gratitude Journal Application | 0 | 0.34 | 2019 |
Plugin To A Healthier Life: A Web Browser Plugin For Mental Health Monitoring | 0 | 0.34 | 2019 |
How Does Fake News Spread: Raising Awareness & Educating The Public With A Simulation Tool | 0 | 0.34 | 2019 |
An Iot-Driven Smart Cafe Solution For Human Traffic Management | 0 | 0.34 | 2019 |
Assessing the Language of Chat for Teamwork Dialogue. | 1 | 0.35 | 2017 |
Careermapper: An Automated Resume Evaluation Tool | 0 | 0.34 | 2016 |
Analysis Of Teamwork Dialogue: A Data Mining Approach | 0 | 0.34 | 2016 |
Analysis of star ratings in consumer reviews: A case study of Yelp | 0 | 0.34 | 2015 |
An Exploratory Study of Player and Team Performance in Multiplayer First-Person-Shooter Games. | 3 | 0.40 | 2011 |
Effects of Mentoring on Player Performance in Massively Multiplayer Online Role-Playing Games (MMORPGs) | 0 | 0.34 | 2011 |
Modeling Player Performance in Massively Multiplayer Online Role-Playing Games: The Effects of Diversity in Mentoring Network | 2 | 0.48 | 2011 |
An Exploratory Study of Player Performance, Motivation, and Enjoyment in Massively Multiplayer Online Role-Playing Games | 4 | 0.45 | 2011 |
Sequence Alignment Based Analysis of Player Behavior in Massively Multiplayer Online Role-Playing Games (MMORPGs) | 1 | 0.36 | 2010 |
Evaluation of Protein Backbone Alphabets: Using Predicted Local Structure for Fold Recognition | 0 | 0.34 | 2010 |
Behavioral profiles of character types in EverQuest II | 11 | 0.68 | 2010 |
Player performance prediction in massively multiplayer online role-playing games (MMORPGs) | 17 | 1.56 | 2010 |
Team Performance Prediction in Massively Multiplayer Online Role-Playing Games (MMORPGs) | 17 | 1.79 | 2010 |
Inferring Player Rating from Performance Data in Massively Multiplayer Online Role-Playing Games (MMORPGs) | 9 | 1.54 | 2009 |
AMOD: a morpholino oligonucleotide selection tool. | 2 | 0.55 | 2005 |