A Unified Cascaded Encoder ASR Model for Dynamic Model Sizes | 0 | 0.34 | 2022 |
Closing the Gap Between Single-User and Multi-User VoiceFilter-Lite. | 0 | 0.34 | 2022 |
Personal VAD 2.0: Optimizing Personal Voice Activity Detection for On-Device Speech Recognition | 0 | 0.34 | 2022 |
Multi-User Voicefilter-Lite via Attentive Speaker Embedding | 0 | 0.34 | 2021 |
LEARNING WORD-LEVEL CONFIDENCE FOR SUBWORD END-TO-END ASR | 0 | 0.34 | 2021 |
Multi-Task Learning for End-to-End ASR Word and Utterance Confidence with Deletion Prediction. | 0 | 0.34 | 2021 |
Personalized Keyphrase Detection Using Speaker and Environment Information. | 0 | 0.34 | 2021 |
A Streaming On-Device End-to-End Model Surpassing Server-Side Conventional Model Quality and Latency | 4 | 0.41 | 2020 |
Analyzing the Quality and Stability of a Streaming End-to-End On-Device Speech Recognizer | 0 | 0.34 | 2020 |
Two-Pass End-to-End Speech Recognition | 1 | 0.35 | 2019 |
Streaming End-To-End Speech Recognition For Mobile Devices | 2 | 0.39 | 2018 |
Streaming small-footprint keyword spotting using sequence-to-sequence models | 4 | 0.45 | 2017 |
Garbage Modeling For On-Device Speech Recognition | 1 | 0.35 | 2015 |
A summary of the 2012 JHU CLSP workshop on zero resource speech technologies and models of early language acquisition | 40 | 1.56 | 2013 |
Pronunciation Learning From Continuous Speech | 3 | 0.41 | 2011 |
Growing A Spoken Language Interface On Amazon Mechanical Turk | 7 | 0.65 | 2011 |
Collecting Voices from the Cloud | 7 | 0.66 | 2010 |
FastInf: An Efficient Approximate Inference Library | 6 | 0.98 | 2010 |
Speech-enabled card games for incidental vocabulary acquisition in a foreign language | 10 | 0.88 | 2009 |
A self-transcribing speech corpus: collecting continuous speech with an online educational game. | 19 | 2.87 | 2009 |
Rainbow rummy: a web-based game for vocabulary acquisition using computer-directed speech. | 4 | 0.42 | 2009 |
A Self-Labeling Speech Corpus: Collecting Spoken Words With An Online Educational Game | 10 | 2.30 | 2009 |
Voice race and voice scatter: online educational games for collecting orthographically-labeled speech data. | 0 | 0.34 | 2009 |
The WAMI toolkit for developing, deploying, and evaluating web-accessible multimodal interfaces | 34 | 2.87 | 2008 |
Speech-enabled card games for language learners | 4 | 0.89 | 2008 |
Immersive second language acquisition in narrow domains: a prototype ISLAND dialogue system. | 6 | 0.73 | 2007 |
Residual Belief Propagation: Informed Scheduling for Asynchronous Message Passing | 91 | 4.20 | 2006 |