The playful experiences (PLEX) framework as a guide for expert evaluation | 15 | 1.10 | 2013 |
Using prototypes in early pervasive game development | 14 | 1.19 | 2008 |
Using player proximity in mobile multiplayer games: experiences from Sandman | 2 | 0.50 | 2008 |
Ancient runes: using text input for interaction in mobile games | 1 | 0.39 | 2006 |
My photos are my bullets – using camera as the primary means of player-to-player interaction in a mobile multiplayer game | 5 | 0.58 | 2006 |
Multi-User Mobile Applications and a Public Display: Novel Ways for Social Interaction | 21 | 2.03 | 2006 |
Enhancing end-user experience in a multi-device ecosystem | 4 | 0.44 | 2005 |
Multiplayer gaming with mobile phones: enhancing user experience with a public screen | 2 | 0.40 | 2005 |
Open-Source Game Development with the Multi-user Publishing Environment (MUPE) Application Platform | 18 | 1.90 | 2004 |
Taxonomy for visualizing location-based information | 8 | 0.79 | 2004 |
Accessing Context in Wearable Computers | 8 | 0.76 | 2002 |
Augmented Reality for a Casual User: Designing Tools for Interaction with the Virtual World | 0 | 0.34 | 2002 |
A System for Evaluating Augmented Reality User Interfaces in Wearable Computers | 5 | 0.51 | 2001 |
Context Compass | 16 | 1.08 | 2000 |
Robust Image Corner Detection Through Curvature Scale Space | 197 | 12.22 | 1998 |
Curvature Scale Space for Robust Image Corner Detection | 8 | 0.98 | 1998 |