Scoping Review of Bioelectrical Signals Uses in Videogames for Evaluation Purposes | 0 | 0.34 | 2022 |
Simplifiying Serious Games Authoring and Validation with uAdventure and SIMVA | 0 | 0.34 | 2020 |
Serious games to prevent and detect bullying and cyberbullying: A systematic serious games and literature review | 0 | 0.34 | 2020 |
Game Learning Analytics for Educators | 0 | 0.34 | 2019 |
Simva: Simplifying the Scientific Validation of Serious Games | 1 | 0.43 | 2019 |
Applications of data science to game learning analytics data: A systematic literature review | 3 | 0.38 | 2019 |
Using game authoring platforms to develop screen-based simulated functional assessments in persons with executive dysfunction following traumatic brain injury. | 0 | 0.34 | 2017 |
Building a Scalable Game Engine to Teach Computer Science Languages | 0 | 0.34 | 2015 |
Deploying and debugging educational games using e-Learning standards | 3 | 0.46 | 2012 |
A framework to improve evaluation in educational games | 20 | 1.66 | 2012 |
Game·Tel: An approach to multi-format and multi-device accessible engineering education | 2 | 0.45 | 2011 |
Authoring and Reengineering of IMS Learning Design Units of Learning | 13 | 0.88 | 2009 |
Translating e-learning Flow-Oriented Activity Sequencing Descriptions into Rule-Based Designs | 5 | 0.52 | 2009 |
Integration and Deployment of Educational Games in e-Learning Environments: The Learning Object Model Meets Educational Gaming | 25 | 1.71 | 2009 |
Enhancing IMS LD Units of Learning Comprehension | 7 | 1.17 | 2009 |
Adaptive Role Playing Games: An Immersive Approach for Problem Based Learning | 7 | 0.54 | 2009 |
A General Architecture for the Integration of Educational Videogames in Standards-compliant Virtual Learning Environments | 6 | 0.67 | 2009 |
Learning Models for the Integration of Adaptive Educational Games in Virtual Learning Environments | 10 | 1.09 | 2008 |
Authoring game-based adaptive units of learning with IMS Learning Design and | 19 | 3.08 | 2007 |
A Descriptive Markup Approach to Facilitate the Production of e-Learning Contents | 4 | 0.53 | 2006 |
Production and Maintenance of Content-Intensive Videogames: A Document-Oriented Approach | 8 | 0.82 | 2006 |
Developing Content-Intensive Applications with XML Documents, Document Transformations and Software Components | 3 | 0.60 | 2005 |
Document-Oriented Software Construction based on Domain-Specific Markup Languages | 4 | 0.62 | 2005 |
Using Docbook to Aid in The Creation of Learning Content. | 1 | 0.41 | 2005 |
An XML-based approach for fast prototyping of web applications | 0 | 0.34 | 2003 |
Formal-Driven Conceptualization and Prototyping of Hypermedia Applications | 4 | 0.58 | 2002 |
Pragmatic user model implementation in an intelligent help system | 4 | 0.57 | 1998 |
Using Automatic Methods for Structuring Conceptual Knowledge in Intelligent Learning Environments | 0 | 0.34 | 1998 |
Declarative Mark-Up Language as a Tool for Developing Educational Hypermedia | 0 | 0.34 | 1998 |
Integration of Formal Concept Analysis in a Knowledge-Based Assistant | 0 | 0.34 | 1998 |
Building Educational Tools Based on Formal Concept Analysis | 4 | 0.56 | 1998 |
Improving World Wide Web educational uses promoting hypertext and standard general markup language content-based features | 13 | 1.24 | 1997 |
Information overload in the information age | 3 | 0.65 | 1995 |