Name
Papers
Collaborators
BALTASAR FERNANDEZ-MANJON
33
55
Citations 
PageRank 
Referers 
169
23.00
309
Referees 
References 
376
225
Search Limit
100376
Title
Citations
PageRank
Year
Scoping Review of Bioelectrical Signals Uses in Videogames for Evaluation Purposes00.342022
Simplifiying Serious Games Authoring and Validation with uAdventure and SIMVA00.342020
Serious games to prevent and detect bullying and cyberbullying: A systematic serious games and literature review00.342020
Game Learning Analytics for Educators00.342019
Simva: Simplifying the Scientific Validation of Serious Games10.432019
Applications of data science to game learning analytics data: A systematic literature review30.382019
Using game authoring platforms to develop screen-based simulated functional assessments in persons with executive dysfunction following traumatic brain injury.00.342017
Building a Scalable Game Engine to Teach Computer Science Languages00.342015
Deploying and debugging educational games using e-Learning standards30.462012
A framework to improve evaluation in educational games201.662012
Game·Tel: An approach to multi-format and multi-device accessible engineering education20.452011
Authoring and Reengineering of IMS Learning Design Units of Learning130.882009
Translating e-learning Flow-Oriented Activity Sequencing Descriptions into Rule-Based Designs50.522009
Integration and Deployment of Educational Games in e-Learning Environments: The Learning Object Model Meets Educational Gaming251.712009
Enhancing IMS LD Units of Learning Comprehension71.172009
Adaptive Role Playing Games: An Immersive Approach for Problem Based Learning70.542009
A General Architecture for the Integration of Educational Videogames in Standards-compliant Virtual Learning Environments60.672009
Learning Models for the Integration of Adaptive Educational Games in Virtual Learning Environments101.092008
Authoring game-based adaptive units of learning with IMS Learning Design and193.082007
A Descriptive Markup Approach to Facilitate the Production of e-Learning Contents40.532006
Production and Maintenance of Content-Intensive Videogames: A Document-Oriented Approach80.822006
Developing Content-Intensive Applications with XML Documents, Document Transformations and Software Components30.602005
Document-Oriented Software Construction based on Domain-Specific Markup Languages40.622005
Using Docbook to Aid in The Creation of Learning Content.10.412005
An XML-based approach for fast prototyping of web applications00.342003
Formal-Driven Conceptualization and Prototyping of Hypermedia Applications40.582002
Pragmatic user model implementation in an intelligent help system40.571998
Using Automatic Methods for Structuring Conceptual Knowledge in Intelligent Learning Environments00.341998
Declarative Mark-Up Language as a Tool for Developing Educational Hypermedia00.341998
Integration of Formal Concept Analysis in a Knowledge-Based Assistant00.341998
Building Educational Tools Based on Formal Concept Analysis40.561998
Improving World Wide Web educational uses promoting hypertext and standard general markup language content-based features131.241997
Information overload in the information age30.651995