Omnidirectional Galvanic Vestibular Stimulation in Virtual Reality | 0 | 0.34 | 2022 |
Visual Techniques To Reduce Cybersickness In Virtual Reality | 0 | 0.34 | 2021 |
Mitigation of Cybersickness in Immersive 360°Videos | 0 | 0.34 | 2021 |
Exploring Neural And Peripheral Physiological Correlates Of Simulator Sickness | 1 | 0.36 | 2020 |
Stereo Inverse Brightness Modulation For Guidance In Dynamic Panorama Videos In Virtual Reality | 0 | 0.34 | 2020 |
Towards VR Attention Guidance - Environment-dependent Perceptual Threshold for Stereo Inverse Brightness Modulation. | 0 | 0.34 | 2019 |
Immersive Eeg: Evaluating Electroencephalography In Virtual Reality | 0 | 0.34 | 2019 |
Gaze And Motion-Aware Real-Time Dome Projection System | 0 | 0.34 | 2019 |
Analysis of neural correlates of saccadic eye movements | 0 | 0.34 | 2018 |
Comparison of unobtrusive visual guidance methods in an immersive dome environment. | 1 | 0.36 | 2018 |
How Human Am I?: EEG-based Evaluation of Virtual Characters. | 1 | 0.36 | 2017 |
Comparative Analysis of Three Different Modalities for Perception of Artifacts in Videos. | 2 | 0.42 | 2017 |
Audio Resynthesis on the Dancefloor: A Music Structural Approach. | 1 | 0.36 | 2013 |