Abstract | ||
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We present the ICG Dome, a research facility to explore human visual perception in a high-resolution virtual environment. Current state-of-the-art VR devices still suffer from some technical limitations, like limited field of view, screen-door effect or so-called god-rays. These issues are not present or at least strongly reduced in our system, by design. Latest technology for real-time motion capture and eye tracking open up a wide range of applications. |
Year | DOI | Venue |
---|---|---|
2019 | 10.1109/VR.2019.8797902 | 2019 26TH IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES (VR) |
Keywords | Field | DocType |
Human-centered computing-Human computer interaction (HCI)-Interactive systems and tools, Human-centered computing-Visualization-Visualization systems and tools, Computer systems organization-Real-time systems | Field of view,Computer vision,Motion capture,Virtual machine,Human visual perception,Gaze,Visualization,Computer science,Eye tracking,Human-centered computing,Artificial intelligence | Conference |
Citations | PageRank | References |
0 | 0.34 | 0 |
Authors | ||
5 |
Name | Order | Citations | PageRank |
---|---|---|---|
Steve Grogorick | 1 | 52 | 7.30 |
Matthias Ueberheide | 2 | 2 | 1.38 |
Jan-Philipp Tauscher | 3 | 6 | 4.56 |
Paul Maximilian Bittner | 4 | 0 | 0.68 |
marcus magnor | 5 | 383 | 28.88 |