Cross-Virtuality Visualization, Interaction and Collaboration. | 0 | 0.34 | 2020 |
Gaze-based Interaction with Windshield Displays for Automated Driving: Impact of Dwell Time and Feedback Design on Task Performance and Subjective Workload | 0 | 0.34 | 2020 |
A Research Agenda for Mixed Reality in Automated Vehicles. | 1 | 0.35 | 2020 |
StickyWSD - Investigating Content Positioning on a Windshield Display for Automated Driving. | 0 | 0.34 | 2020 |
AutoWSD: Virtual Reality Automated Driving Simulator for Rapid HCI Prototyping | 0 | 0.34 | 2019 |
Augmented Reality Windshield Displays and Their Potential to Enhance User Experience in Automated Driving. | 2 | 0.35 | 2019 |
Virtual reality driving simulator for user studies on automated driving. | 0 | 0.34 | 2019 |
Adaptive Dark Mode - Investigating Text and Transparency of Windshield Display Content for Automated Driving. | 0 | 0.34 | 2019 |
Towards Dynamic Positioning of Text Content on a Windshield Display for Automated Driving | 0 | 0.34 | 2019 |
It is not rocket science. It is collaborative play for old and young! | 0 | 0.34 | 2018 |
Measuring Visual User Interface Complexity Of Mobile Applications With Metrics | 1 | 0.37 | 2018 |
Investigating User Preferences For Windshield Displays In Automated Vehicles | 2 | 0.38 | 2018 |
Evaluating the Placement of Arm-Worn Devices for Recognizing Variations of Dynamic Hand Gestures. | 0 | 0.34 | 2017 |
An android toolkit for supporting field studies on mobile devices. | 0 | 0.34 | 2017 |
Comparing the Placement of Two Arm-Worn Devices for Recognizing Dynamic Hand Gestures. | 1 | 0.35 | 2016 |
Only play in your comfort zone: interaction methods for improving security awareness on mobile devices | 2 | 0.40 | 2015 |
Interaction visualization and analysis in automation industry. | 3 | 0.41 | 2015 |
UI-CAT: calculating user interface complexity metrics for mobile applications. | 2 | 0.44 | 2015 |
Multivariate Testing of Native Mobile Applications. | 1 | 0.34 | 2014 |
Mobile Usability Testing Requirements and their Implementation in the Automation Engineering Industry. | 2 | 0.42 | 2014 |
MobileQuiz: A Serious Game for Enhancing the Physical and Cognitive Abilities of Older Adults. | 3 | 0.39 | 2014 |
Mobile interaction analysis: towards a novel concept for interaction sequence mining | 5 | 0.58 | 2014 |
Logging and visualization of touch interactions on teach pendants | 3 | 0.46 | 2014 |
MobiZone: personalized interaction with multiple items on interactive surfaces | 1 | 0.36 | 2013 |
Range Face Segmentation: Face Detection and Segmentation for Authentication in Mobile Device Range Images | 1 | 0.35 | 2013 |
Enabling A/B Testing Of Native Mobile Applications By Remote User Interface Exchange | 2 | 0.38 | 2013 |
A Method for Mobile Download Conversion Rate Measurement based on Device Fingerprinting | 0 | 0.34 | 2013 |
Building interactive prototypes of mobile user interfaces with a digital pen | 2 | 0.37 | 2012 |
Sensing mobile phone interaction in the field. | 5 | 0.62 | 2012 |
Heat maps as a usability tool for multi-touch interaction in mobile applications | 7 | 0.58 | 2012 |
Automated and unsupervised user interaction logging as basis for usability evaluation of mobile applications | 20 | 1.29 | 2012 |
Wall Play: a novel wall/floor interaction concept for mobile projected gaming | 2 | 0.66 | 2012 |
Measuring Distance with Mobile Phones Using Single-Camera Stereo Vision | 6 | 0.61 | 2012 |
Friends radar: towards a private P2P location sharing platform | 6 | 0.58 | 2011 |
Vision-based distance and position estimation of nearby objects for mobile spatial interaction | 0 | 0.34 | 2011 |
Usability evaluation framework: automated interface analysis for android applications | 2 | 0.40 | 2011 |
Collecting complex activity datasets in highly rich networked sensor environments | 147 | 6.40 | 2010 |
DarSens: a framework for distributed activity recognition from body-worn sensors. | 1 | 0.36 | 2010 |
A framework for utilizing qualitative spatial relations between networked embedded systems | 4 | 0.37 | 2010 |
Real-time gaze tracking for public displays | 16 | 1.21 | 2010 |
Towards tabletop interaction with everyday artifacts via pressure imaging | 1 | 0.37 | 2010 |
OPPORTUNITY: Towards opportunistic activity and context recognition systems | 29 | 1.26 | 2009 |
A Self-organizing Approach to Activity Recognition with Wireless Sensors | 2 | 0.38 | 2009 |
Relation-Centric Development of Spatially-Aware Applications | 3 | 0.38 | 2008 |
TICE Workshop Final Report | 0 | 0.34 | 2007 |
Rule-based reasoning about qualitative spatiotemporal relations | 4 | 0.47 | 2007 |
Inferring and distributing spatial context | 3 | 0.37 | 2007 |
The Key Knob | 2 | 0.40 | 2006 |
Interfaces everywhere: interacting with the pervasive computer | 0 | 0.34 | 2006 |
Human Computer Confluence | 2 | 0.40 | 2006 |