Title
It is not rocket science. It is collaborative play for old and young!
Abstract
Our submission describes the design, development and evaluation of an intergenerational game prototype called <i xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">Cosmonauts</i> . The aim of the prototype is to identify design factors for intergenerational games that are easy to learn, feature a simple and intuitive control scheme, and offer a certain amount of depth that keeps players enjoying themselves. In detail, our work investigates how different game features (collaborative creation of game content vs. predefined game content) and interaction techniques (tangible objects vs. touchscreen interaction) effect the game experience of old and young (investigated factors: relatedness, autonomy, competence, and enjoyment). Results show that implementing a collaborative creation of game content improves overall game enjoyment, and using tangible objects benefits social relatedness in a collaborative game setting.
Year
DOI
Venue
2018
10.1109/SeGAH.2018.8401318
2018 IEEE 6th International Conference on Serious Games and Applications for Health (SeGAH)
Keywords
Field
DocType
intergenerational games,collaborative play,tangibles vs. touch interaction
Computer science,Touchscreen,Autonomy,Human–computer interaction
Conference
ISSN
ISBN
Citations 
2330-5649
978-1-5386-6299-1
0
PageRank 
References 
Authors
0.34
0
6
Name
Order
Citations
PageRank
Moritz Ruehrlinger100.34
Fabiola Gattringer200.68
Barbara Stiglbauer3142.95
Jürgen Hagler411.40
Michael Lankes512017.19
Clemens Holzmann632630.64