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HEIKO DUIN
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Name
Affiliation
Papers
HEIKO DUIN
BIBA - Bremer Institut für Produktion und Logistik GmbH, Bremen, Germany
19
Collaborators
Citations
PageRank
29
9
6.90
Referers
Referees
References
28
91
37
Publications (19 rows)
Collaborators (29 rows)
Referers (28 rows)
Referees (91 rows)
Title
Citations
PageRank
Year
Towards the Operationalization of Trust Relationships in Networked Organizations
0
0.34
2021
Using a Participatory Design Approach for Adapting an Existing Game Scenario - Challenges and Opportunities.
0
0.34
2020
Causal cross-impact analysis for identification and assessment of strategic options for industrial clusters.
0
0.34
2020
Future Scenarios of maritime Logistics and their Impact on Vocational Training
0
0.34
2019
Recommendations to Leverage Game-Based Learning to Attract Young Talent to Manufacturing Education.
0
0.34
2017
The Construction of Serious Games Supporting Creativity in Student Labs.
0
0.34
2014
The Evaluation of Serious Games Supporting Creativity through Student Labs.
2
0.44
2013
Serious Gaming in Manufacturing Education.
2
0.37
2013
The Challenge Of Learning For Networked Smes To Increase Competitiveness In Virtual Enterprises
0
0.34
2012
The application of the CISD2 methodology for the definition of a serious game competence-based learning scenario in the domain of sustainable manufacturing
0
0.34
2012
SGDA2012
0
0.34
2012
Lessons learnt from contextualized interactive story driven development methodology
0
0.34
2012
Modelling Dynamics in Collaboration: An Extension to the Collaborative Network Relationship Analysis
0
0.34
2011
Towards A Framework For Collaborative Innovation
0
0.34
2008
REFQUEST: A Multiplayer On-Line Game to Support Idea Creation in Innovation Processes - An Ideation Game from the Laboranova Project
0
0.34
2008
Agility in Serious Games Development with Distributed Teams: A Case Study
0
0.34
2007
Causal Cross-Impact Analysis As Strategic Planning Aid For Virtual Organisation Breeding Environments
0
0.34
2007
Training Of Strategic Decisions In Collaborative Networks Through Serious Games.
3
0.48
2006
A comparison of tools for strategic simulation and scenario generation with special emphasis on ‘soft factors’
2
0.54
1998
1