Title
Agility in Serious Games Development with Distributed Teams: A Case Study
Abstract
This paper describes as a case study the first 12 months of a 2 year project developing a serious game targeted at a number of industrial sectors: aeronautical, automotive, civil construction, software and electronics. The paper presents the devised methodology to address the problems that emerged, mostly associated to the inherent barriers of managing a distributed team with equal participatory roles and responsibilities in the creative process of developing a serious game. Some of the lessons learnt are shared with the reader.
Year
DOI
Venue
2007
10.1007/978-3-540-68262-2_23
Lecture Notes in Business Information Processing
Keywords
Field
DocType
distributed brainstorming,conceptual design,serious games,distributed teams
Conceptual design,World Wide Web,Computer science,Engineering management,Knowledge management,Software,Electronics,Citizen journalism,Automotive industry
Conference
Volume
ISSN
Citations 
8
1865-1348
0
PageRank 
References 
Authors
0.34
10
2
Name
Order
Citations
PageRank
Manuel Oliveira100.34
Heiko Duin296.90