CueVR: Studying the Usability of Cue-based Authentication for Virtual Reality | 0 | 0.34 | 2022 |
Remote VR Studies: A Framework for Running Virtual Reality Studies Remotely Via Participant-Owned HMDs | 1 | 0.40 | 2021 |
Did you Understand this?: Leveraging Gaze Behavior to Assess Questionnaire Comprehension | 0 | 0.34 | 2021 |
Think Harder! Investigating the Effect of Password Strength on Cognitive Load during Password Creation | 0 | 0.34 | 2021 |
'I Don't Need a Goal': Attitudes and Practices in Fitness Tracking beyond WEIRD User Groups | 0 | 0.34 | 2021 |
GazeMeter: Exploring the Usage of Gaze Behaviour to Enhance Password Assessments | 0 | 0.34 | 2021 |
MEEC: Second Workshop on Momentary Emotion Elicitation and Capture | 0 | 0.34 | 2021 |
Bi-3D: Bi-Manual Pen-and-Touch Interaction for 3D Manipulation on Tablets | 0 | 0.34 | 2021 |
Artention: A Design Space For Gaze-Adaptive User Interfaces In Augmented Reality | 0 | 0.34 | 2021 |
PriView– Exploring Visualisations to Support Users’ Privacy Awareness | 0 | 0.34 | 2021 |
Altering Non-verbal Cues to Implicitly Direct Attention in Social VR | 0 | 0.34 | 2021 |
Exploring Non-Urgent Smart Home Notifications using a Smart Plant System. | 0 | 0.34 | 2020 |
The Predictive Corridor - A Virtual Augmented Driving Assistance System for Teleoperated Autonomous Vehicles. | 0 | 0.34 | 2020 |
Are Thermal Attacks Ubiquitous? - When Non-Expert Attackers Use Off the shelf Thermal Cameras. | 0 | 0.34 | 2020 |
MEEC: First Workshop on Momentary Emotion Elicitation and Capture | 0 | 0.34 | 2020 |
Who, When and Why - The 3 Ws of Code-Switching. | 0 | 0.34 | 2020 |
Classifying Attention Types with Thermal Imaging and Eye Tracking | 4 | 0.39 | 2019 |
Beyond the visible: sensing with thermal imaging. | 0 | 0.34 | 2019 |
Exploring the domestication of thermal imaging | 0 | 0.34 | 2019 |
Exploring The Potential Of Augmented Reality In Domestic Environments | 0 | 0.34 | 2019 |
VPID: Towards Vein Pattern Identification Using Thermal Imaging. | 0 | 0.34 | 2019 |
I like to Move it: Investigating the Effect of Head and Body Movement of Avatars in VR on User's Perception. | 0 | 0.34 | 2018 |
Exploring the Usage of EEG and Pupil Diameter to Detect Elicited Valence. | 0 | 0.34 | 2018 |
DiVA: exploring the usage of pupil diameter to elicit valence and arousal. | 0 | 0.34 | 2017 |
Evaluating Real-Time Gaze Representations To Infer Intentions In Competitive Turn-Based Strategy Games | 10 | 0.63 | 2017 |
ABBAS: An Adaptive Bio-sensors Based Assistive System. | 3 | 0.42 | 2017 |
LINEUp: List Navigation Using Edge Menu - Enhancing Touch Based Menus for Mobile Platforms. | 0 | 0.34 | 2017 |
Stay Cool! Understanding Thermal Attacks on Mobile-based User Authentication. | 14 | 0.71 | 2017 |
Snake view: exploring thermal imaging as a vision extender in mountains. | 3 | 0.45 | 2017 |
See through the fire: evaluating the augmentation of visual perception of firefighters using depth and thermal cameras. | 1 | 0.37 | 2017 |
One size does not fit all: challenges of providing interactive worker assistance in industrial settings. | 1 | 0.35 | 2017 |
Proxemic zones of exhibits and their manipulation using floor projection. | 2 | 0.58 | 2016 |
Super Alpha: Arabic Alphabet Learning Serious Game for Children with Learning Disabilities. | 0 | 0.34 | 2016 |
Kodr: A Customizable Learning Platform for Computer Science Education. | 1 | 0.43 | 2016 |
How to browse through my large video data: face recognition & prioritizing for lifelog video. | 0 | 0.34 | 2016 |
Investigation of Material Properties for Thermal Imaging-Based Interaction | 7 | 0.62 | 2015 |
TUIs in the Large: Using Paper Tangibles with Mobile Devices. | 0 | 0.34 | 2015 |
meSch - Tools for Interactive Exhibitions. | 1 | 0.34 | 2015 |
Implicit Engagement Detection for Interactive Museums Using Brain-Computer Interfaces | 4 | 0.44 | 2015 |
Effects of camera position and media type on lifelogging images. | 4 | 0.63 | 2015 |
Tick That Box: Interactive Paper Documents | 0 | 0.34 | 2015 |
Exploiting thermal reflection for interactive systems | 16 | 0.96 | 2014 |