Extraction of Interaction Events for Learning Reasonable Behavior in an Open-World Survival Game. | 0 | 0.34 | 2018 |
The AIIDE 2015 Workshop Program. | 0 | 0.34 | 2016 |
Towards a Model-Learning Approach to Interactive Narrative Intelligence for Opportunistic Storytelling. | 0 | 0.34 | 2016 |
A Gateway Game to Make Computational Problem Solving Accessible and Engaging (Abstract Only) | 0 | 0.34 | 2015 |
An evaluation of how changes to the introductory computer science course sequence impact student success | 1 | 0.38 | 2015 |
Adapting in-game agent behavior by observation of players using learning behavior trees. | 4 | 0.44 | 2014 |
The impact of math preparedness on introductory programming (CS1) success (abstract only) | 1 | 0.37 | 2014 |
Exploring Abductive Event Binding for Opportunistic Storytelling. | 0 | 0.34 | 2014 |
Identification of Temporal Event Relationships in Biographical Accounts. | 0 | 0.34 | 2013 |
Mimicking Humanlike Movement in Open World Games with Path-Relative Recursive Splines. | 1 | 0.35 | 2013 |
Adaptive quests for dynamic world change in MMORPGs | 1 | 0.37 | 2012 |
Reports on the Fourth Artificial Intelligence for Interactive Digital Entertainment Conference Workshops. | 0 | 0.34 | 2012 |
Towards Adaptive Quest Narrative in Shared, Persistent Virtual Worlds. | 0 | 0.34 | 2012 |
Simulating Adaptive Quests for Increased Player Impact in MMORPGs. | 1 | 0.35 | 2012 |
Using analogical model formulation with sketches to solve Bennett Mechanical Comprehension Test problems | 4 | 0.39 | 2011 |
A Rule-Based Framework for Modular Development of In-Game Interactive Dialogue Simulation. | 0 | 0.34 | 2011 |
Causality in Hundreds of Narratives of the Same Events. | 0 | 0.34 | 2011 |
Using narrative functions as a heuristic for relevance in story understanding | 3 | 0.38 | 2010 |
What Are You Going to Do, Talk Me to Death? Exploring the Narrative State in Interactive Entertainment. | 0 | 0.34 | 2009 |
EA NLU: Practical Language Understanding for Cognitive Modeling | 9 | 0.70 | 2009 |
Solving geometric analogy problems through two-stage analogical mapping. | 16 | 0.99 | 2009 |
Steps Towards a Second Generation Learning by Reading System. | 0 | 0.34 | 2009 |
An integrated reasoning approach to moral decision-making | 21 | 1.39 | 2008 |
Machine Reading as a Cognitive Science Research Instrument. | 1 | 0.38 | 2007 |
Narrative Presentation and Meaning | 1 | 0.37 | 2007 |
Analogical learning of visual/conceptual relationships in sketches | 8 | 0.74 | 2005 |
Solving everyday physical reasoning problems by analogy using sketches | 20 | 1.30 | 2005 |