Title
Adaptive quests for dynamic world change in MMORPGs
Abstract
The dominant MMORPG quest model suffers from a significant incompatibility between dynamic world changes, stemming from player actions, and the authored narratives that guide and motivate gameplay. Both features are highly valued, and developers are trying different approaches to have them co-exist. In this work, we examine one aspect of that problem: player impact vs. competition in so-called kill quests. We introduce an incremental model of adaptive quests and a simulation system with initial results showing progress towards mitigating the incompatibility.
Year
DOI
Venue
2012
10.1145/2282338.2282402
FDG
Keywords
Field
DocType
simulation system,initial result,player action,significant incompatibility,dynamic world change,player impact,incremental model,different approach,adaptive quest,dominant mmorpg quest model,simulation,games
Simulation system,Simulation,Computer science,Incremental build model,Narrative,Interactive narrative,Multimedia
Conference
Citations 
PageRank 
References 
1
0.37
7
Authors
3
Name
Order
Citations
PageRank
Emmett Tomai19212.95
Rosendo Salazar231.41
Dave Salinas310.37