Abstract | ||
---|---|---|
The dominant MMORPG quest model suffers from a significant incompatibility between dynamic world changes, stemming from player actions, and the authored narratives that guide and motivate gameplay. Both features are highly valued, and developers are trying different approaches to have them co-exist. In this work, we examine one aspect of that problem: player impact vs. competition in so-called kill quests. We introduce an incremental model of adaptive quests and a simulation system with initial results showing progress towards mitigating the incompatibility. |
Year | DOI | Venue |
---|---|---|
2012 | 10.1145/2282338.2282402 | FDG |
Keywords | Field | DocType |
simulation system,initial result,player action,significant incompatibility,dynamic world change,player impact,incremental model,different approach,adaptive quest,dominant mmorpg quest model,simulation,games | Simulation system,Simulation,Computer science,Incremental build model,Narrative,Interactive narrative,Multimedia | Conference |
Citations | PageRank | References |
1 | 0.37 | 7 |
Authors | ||
3 |
Name | Order | Citations | PageRank |
---|---|---|---|
Emmett Tomai | 1 | 92 | 12.95 |
Rosendo Salazar | 2 | 3 | 1.41 |
Dave Salinas | 3 | 1 | 0.37 |