Investigating Clutching Interactions for Touchless Medical Imaging Systems | 0 | 0.34 | 2022 |
The TAC Toolkit: Supporting Design for User Acceptance of Health Technologies from a Macro-Temporal Perspective | 0 | 0.34 | 2022 |
Mental State, Mood, and Emotion | 0 | 0.34 | 2022 |
Public Views on Digital COVID-19 Certificates: a Mixed Methods User Study | 0 | 0.34 | 2022 |
A Qualitative Analysis Of The Needs And Experiences Of Hospital-Based Clinicians When Accessing Medical Imaging | 0 | 0.34 | 2021 |
Machine Learning in Mental Health: A Systematic Review of the HCI Literature to Support the Development of Effective and Implementable ML Systems | 0 | 0.34 | 2020 |
Mental Wellbeing: Future Agenda Drawing from Design, HCI and Big Data | 0 | 0.34 | 2020 |
Personal Information and Public Health: Design Tensions in Sharing and Monitoring Wellbeing in Pregnancy | 1 | 0.48 | 2020 |
Machine learning applications: reflections on mental health assessment and ethics | 0 | 0.34 | 2020 |
Understanding Client Support Strategies to Improve Clinical Outcomes in an Online Mental Health Intervention | 0 | 0.34 | 2020 |
The Experience of Guided Online Therapy: A Longitudinal, Qualitative Analysis of Client Feedback in a Naturalistic RCT | 0 | 0.34 | 2020 |
Engagement in HCI: Conception, Theory and Measurement. | 3 | 0.48 | 2019 |
Exploring and Designing for Memory Impairments in Depression. | 0 | 0.34 | 2019 |
Engagement with Mental Health Screening on Mobile Devices - Results from an Antenatal Feasibility Study. | 2 | 0.38 | 2019 |
HCI and Affective Health - Taking stock of a decade of studies and charting future research directions. | 1 | 0.35 | 2019 |
Touchless computer interfaces in hospitals: A review. | 2 | 0.37 | 2019 |
ACM SIGCHI/EIT health summer school on user-centered design in e-health. | 0 | 0.34 | 2018 |
The construal of experience in HCI: Understanding self-reports. | 2 | 0.36 | 2018 |
How We Talk About Interactivity: Modes and Meanings in HCI Research. | 0 | 0.34 | 2017 |
mHealth for Maternal Mental Health: Everyday Wisdom in Ethical Design. | 1 | 0.34 | 2017 |
The double-edged sword: A mixed methods study of the interplay between bipolar disorder and technology use. | 1 | 0.35 | 2017 |
What we talk about when we talk about interactivity: Empowerment in public discourse. | 2 | 0.36 | 2017 |
Automatic detection of social rhythms in bipolar disorder. | 17 | 0.98 | 2016 |
Communicating \"What's Not Said\": Mobile Apps for Psychological Wellbeing | 0 | 0.34 | 2016 |
European chapter initiative: more HCI speakers in ACM's DSP. | 0 | 0.34 | 2016 |
Parallel Performance Problems on Shared-Memory Multicore Systems: Taxonomy and Observation. | 2 | 0.42 | 2016 |
In Situ Design for Mental Illness: Considering the Pathology of Bipolar Disorder in mHealth Design | 10 | 0.67 | 2015 |
Wizard of Oz Experimentation for Language Technology Applications: Challenges and Tools. | 4 | 0.51 | 2015 |
Design considerations for parallel performance tools | 1 | 0.35 | 2014 |
Taking part: role-play in the design of therapeutic systems | 5 | 0.48 | 2014 |
Analysing interactive devices based on information resource constraints | 0 | 0.34 | 2014 |
Engaging with mental health: a global challenge. | 0 | 0.34 | 2013 |
Supporting Therapeutic Relationships and Communication about Mental Health. | 0 | 0.34 | 2013 |
WebWOZ: A Platform for Designing and Conducting Web-based Wizard of Oz Experiments | 0 | 0.34 | 2013 |
Collaboration in Translation: The Impact of Increased Reach on Cross-organisational Work. | 5 | 0.43 | 2012 |
Caprice: a tool for engineering adaptive privacy | 3 | 0.40 | 2012 |
Engagement with online mental health interventions: an exploratory clinical study of a treatment for depression | 32 | 2.30 | 2012 |
Translation practice in the workplace: contextual analysis and implications for machine translation | 6 | 0.43 | 2011 |
Affective Text: Generation Strategies and Emotion Measurement Issues. | 0 | 0.34 | 2011 |
In the mood: engaging teenagers in psychotherapy using mobile phones | 32 | 2.12 | 2011 |
Supporting the wizard: interface improvements in Wizard of Oz studies | 4 | 0.48 | 2011 |
Exploratory evaluations of a computer game supporting cognitive behavioural therapy for adolescents | 22 | 1.89 | 2011 |
My mobile story: therapeutic storytelling for children | 0 | 0.34 | 2011 |
Cognitive engineering for technology in mental health care and rehabilitation | 0 | 0.34 | 2010 |
Translation practice in the workplace and Machine Translation | 2 | 0.41 | 2010 |
WebWOZ: a wizard of oz prototyping framework | 8 | 0.60 | 2010 |
PlayWrite: end-user adaptable games to support adolescent mental health | 7 | 0.61 | 2010 |
Designing decision support in an evolving sociotechnical enterprise | 5 | 0.46 | 2010 |
Fieldwork for requirements: Frameworks for mobile healthcare applications | 8 | 0.58 | 2010 |
Design and evaluation guidelines for mental health technologies | 42 | 3.27 | 2010 |