Name
Affiliation
Papers
GAVIN DOHERTY
Trinity College Dublin
65
Collaborators
Citations 
PageRank 
104
361
42.18
Referers 
Referees 
References 
836
1715
753
Search Limit
1001000
Title
Citations
PageRank
Year
Investigating Clutching Interactions for Touchless Medical Imaging Systems00.342022
The TAC Toolkit: Supporting Design for User Acceptance of Health Technologies from a Macro-Temporal Perspective00.342022
Mental State, Mood, and Emotion00.342022
Public Views on Digital COVID-19 Certificates: a Mixed Methods User Study00.342022
A Qualitative Analysis Of The Needs And Experiences Of Hospital-Based Clinicians When Accessing Medical Imaging00.342021
Machine Learning in Mental Health: A Systematic Review of the HCI Literature to Support the Development of Effective and Implementable ML Systems00.342020
Mental Wellbeing: Future Agenda Drawing from Design, HCI and Big Data00.342020
Personal Information and Public Health: Design Tensions in Sharing and Monitoring Wellbeing in Pregnancy10.482020
Machine learning applications: reflections on mental health assessment and ethics00.342020
Understanding Client Support Strategies to Improve Clinical Outcomes in an Online Mental Health Intervention00.342020
The Experience of Guided Online Therapy: A Longitudinal, Qualitative Analysis of Client Feedback in a Naturalistic RCT00.342020
Engagement in HCI: Conception, Theory and Measurement.30.482019
Exploring and Designing for Memory Impairments in Depression.00.342019
Engagement with Mental Health Screening on Mobile Devices - Results from an Antenatal Feasibility Study.20.382019
HCI and Affective Health - Taking stock of a decade of studies and charting future research directions.10.352019
Touchless computer interfaces in hospitals: A review.20.372019
ACM SIGCHI/EIT health summer school on user-centered design in e-health.00.342018
The construal of experience in HCI: Understanding self-reports.20.362018
How We Talk About Interactivity: Modes and Meanings in HCI Research.00.342017
mHealth for Maternal Mental Health: Everyday Wisdom in Ethical Design.10.342017
The double-edged sword: A mixed methods study of the interplay between bipolar disorder and technology use.10.352017
What we talk about when we talk about interactivity: Empowerment in public discourse.20.362017
Automatic detection of social rhythms in bipolar disorder.170.982016
Communicating \"What's Not Said\": Mobile Apps for Psychological Wellbeing00.342016
European chapter initiative: more HCI speakers in ACM's DSP.00.342016
Parallel Performance Problems on Shared-Memory Multicore Systems: Taxonomy and Observation.20.422016
In Situ Design for Mental Illness: Considering the Pathology of Bipolar Disorder in mHealth Design100.672015
Wizard of Oz Experimentation for Language Technology Applications: Challenges and Tools.40.512015
Design considerations for parallel performance tools10.352014
Taking part: role-play in the design of therapeutic systems50.482014
Analysing interactive devices based on information resource constraints00.342014
Engaging with mental health: a global challenge.00.342013
Supporting Therapeutic Relationships and Communication about Mental Health.00.342013
WebWOZ: A Platform for Designing and Conducting Web-based Wizard of Oz Experiments00.342013
Collaboration in Translation: The Impact of Increased Reach on Cross-organisational Work.50.432012
Caprice: a tool for engineering adaptive privacy30.402012
Engagement with online mental health interventions: an exploratory clinical study of a treatment for depression322.302012
Translation practice in the workplace: contextual analysis and implications for machine translation60.432011
Affective Text: Generation Strategies and Emotion Measurement Issues.00.342011
In the mood: engaging teenagers in psychotherapy using mobile phones322.122011
Supporting the wizard: interface improvements in Wizard of Oz studies40.482011
Exploratory evaluations of a computer game supporting cognitive behavioural therapy for adolescents221.892011
My mobile story: therapeutic storytelling for children00.342011
Cognitive engineering for technology in mental health care and rehabilitation00.342010
Translation practice in the workplace and Machine Translation20.412010
WebWOZ: a wizard of oz prototyping framework80.602010
PlayWrite: end-user adaptable games to support adolescent mental health70.612010
Designing decision support in an evolving sociotechnical enterprise50.462010
Fieldwork for requirements: Frameworks for mobile healthcare applications80.582010
Design and evaluation guidelines for mental health technologies423.272010
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