Name
Affiliation
Papers
BURKHARD C. WÜNSCHE
University of Auckland, New Zealand
56
Collaborators
Citations 
PageRank 
118
105
22.75
Referers 
Referees 
References 
279
976
417
Search Limit
100976
Title
Citations
PageRank
Year
Who am I? - Development and Analysis of an Interactive 3D Game for Psychometric Testing.00.342021
Reconstruction or Retrieval? Investigating Neural 3D Reconstruction00.342021
Rift Racers - Effect of Balancing and Competition on Exertion, Enjoyment, and Motivation in an Immersive Exergame00.342021
Tour de Tune 2 - Auditory-Game-Motor Synchronisation with Music Tempo in an Immersive Virtual Reality Exergame.00.342021
Using Mobile Augmented Reality for Teaching 3D Transformations00.342021
Discrete versus Continuous Colour Pickers Impact Colour Selection in Virtual Reality Art-Making.00.342020
piARno - An Augmented Reality Piano Tutor.00.342020
HIITCopter - Analysis of the Suitability of VR Exergaming for High-Intensity Interval Training.00.342020
Analysis and Visualisation of Music10.392019
Mixed Reality Piano Tutor: A Gamified Piano Practice Environment00.342019
Technologies and Tools to Support Teaching and Learning Computer Graphics - A Literature Review.00.342019
CodeRunnerGL - An Interactive Web-Based Tool for Computer Graphics Teaching and Assessment00.342019
Immersion or Diversion: Does Virtual Reality Make Data Visualisation More Effective?00.342019
Resources and Support for the Implementation of Digital Technologies in New Zealand Schools.00.342019
Interactive Feedforward for Improving Performance and Maintaining Intrinsic Motivation in VR Exergaming.30.362018
A Low-Spec Extendable GPU-Based Audio Library.00.342018
Automatic assessment of OpenGL computer graphics assignments.10.352018
Mobile Augmented Reality as a Teaching Medium in an Introductory Computer Graphics Course00.342018
Surface reconstruction of 3D objects using local moving least squares and K-D trees00.342017
A review of sensor devices in stroke rehabilitation00.342017
Enjoyment, Immersion, and Attentional Focus in a Virtual Reality Exergame with Differing Visual Environments.00.342017
Design of a virtual trainer for exergaming.40.462016
Competition and cooperation with virtual players in an exergame.10.362016
Challenges in virtual reality exergame design10.382015
Image warping for enhancing consumer applications of head-mounted displays30.452014
Poisson blended exemplar-based texture completion00.342014
Effects of 3D display technologies on spatial memory00.342014
Music education using augmented reality with a head mounted display70.802013
My personal trainer: an iphone application for exercise monitoring and analysis00.342013
Accessible telehealth — Leveraging consumer-level technologies and social networking functionalities for senior care10.352013
An online social-networking enabled telehealth system for seniors: a case study20.402013
Sparse Approximations of 3D Mesh Geometry Using Frames as Overcomplete Dictionaries10.352013
A smartphone-based golf simulation exercise game for supporting arthritis patients30.492013
Using the Kinect as a navigation sensor for mobile robotics60.462012
Design and evaluation of multifield visualisation techniques for 2D vector fields10.362012
Evaluation of a web-based telehealth system: a preliminary investigation with seniors in New Zealand20.412012
Enhancing 3D applications using stereoscopic 3D and motion parallax70.682012
A new error metric for geometric shape distortion using depth values from orthographic projections10.372012
A virtual touchscreen with depth recognition20.402012
An evaluation of a sketch-based model-by-example approach for crowd modelling00.342012
Healthcare4Life: a ubiquitous patient-centric telehealth system00.342012
Leveraging consumer sensing devices for telehealth20.462012
GPU-accelerated direct volume rendering of finite element data sets00.342012
Evaluation of a social web-based telehealth system00.342012
An investigation into graph cut parameter optimisation for image-fusion applications10.352012
Sketch-based crowd modelling20.372011
Web-based visualisations supporting rehabilitation of heart failure patients by promoting behavioural change10.372011
Life-sketch: a framework for sketch-based modelling and animation of 3D objects60.422010
Efficient contour line labelling for terrain modelling40.412010
Taxonomy of usability requirements for home telehealth systems10.352010
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