Who am I? - Development and Analysis of an Interactive 3D Game for Psychometric Testing. | 0 | 0.34 | 2021 |
Reconstruction or Retrieval? Investigating Neural 3D Reconstruction | 0 | 0.34 | 2021 |
Rift Racers - Effect of Balancing and Competition on Exertion, Enjoyment, and Motivation in an Immersive Exergame | 0 | 0.34 | 2021 |
Tour de Tune 2 - Auditory-Game-Motor Synchronisation with Music Tempo in an Immersive Virtual Reality Exergame. | 0 | 0.34 | 2021 |
Using Mobile Augmented Reality for Teaching 3D Transformations | 0 | 0.34 | 2021 |
Discrete versus Continuous Colour Pickers Impact Colour Selection in Virtual Reality Art-Making. | 0 | 0.34 | 2020 |
piARno - An Augmented Reality Piano Tutor. | 0 | 0.34 | 2020 |
HIITCopter - Analysis of the Suitability of VR Exergaming for High-Intensity Interval Training. | 0 | 0.34 | 2020 |
Analysis and Visualisation of Music | 1 | 0.39 | 2019 |
Mixed Reality Piano Tutor: A Gamified Piano Practice Environment | 0 | 0.34 | 2019 |
Technologies and Tools to Support Teaching and Learning Computer Graphics - A Literature Review. | 0 | 0.34 | 2019 |
CodeRunnerGL - An Interactive Web-Based Tool for Computer Graphics Teaching and Assessment | 0 | 0.34 | 2019 |
Immersion or Diversion: Does Virtual Reality Make Data Visualisation More Effective? | 0 | 0.34 | 2019 |
Resources and Support for the Implementation of Digital Technologies in New Zealand Schools. | 0 | 0.34 | 2019 |
Interactive Feedforward for Improving Performance and Maintaining Intrinsic Motivation in VR Exergaming. | 3 | 0.36 | 2018 |
A Low-Spec Extendable GPU-Based Audio Library. | 0 | 0.34 | 2018 |
Automatic assessment of OpenGL computer graphics assignments. | 1 | 0.35 | 2018 |
Mobile Augmented Reality as a Teaching Medium in an Introductory Computer Graphics Course | 0 | 0.34 | 2018 |
Surface reconstruction of 3D objects using local moving least squares and K-D trees | 0 | 0.34 | 2017 |
A review of sensor devices in stroke rehabilitation | 0 | 0.34 | 2017 |
Enjoyment, Immersion, and Attentional Focus in a Virtual Reality Exergame with Differing Visual Environments. | 0 | 0.34 | 2017 |
Design of a virtual trainer for exergaming. | 4 | 0.46 | 2016 |
Competition and cooperation with virtual players in an exergame. | 1 | 0.36 | 2016 |
Challenges in virtual reality exergame design | 1 | 0.38 | 2015 |
Image warping for enhancing consumer applications of head-mounted displays | 3 | 0.45 | 2014 |
Poisson blended exemplar-based texture completion | 0 | 0.34 | 2014 |
Effects of 3D display technologies on spatial memory | 0 | 0.34 | 2014 |
Music education using augmented reality with a head mounted display | 7 | 0.80 | 2013 |
My personal trainer: an iphone application for exercise monitoring and analysis | 0 | 0.34 | 2013 |
Accessible telehealth — Leveraging consumer-level technologies and social networking functionalities for senior care | 1 | 0.35 | 2013 |
An online social-networking enabled telehealth system for seniors: a case study | 2 | 0.40 | 2013 |
Sparse Approximations of 3D Mesh Geometry Using Frames as Overcomplete Dictionaries | 1 | 0.35 | 2013 |
A smartphone-based golf simulation exercise game for supporting arthritis patients | 3 | 0.49 | 2013 |
Using the Kinect as a navigation sensor for mobile robotics | 6 | 0.46 | 2012 |
Design and evaluation of multifield visualisation techniques for 2D vector fields | 1 | 0.36 | 2012 |
Evaluation of a web-based telehealth system: a preliminary investigation with seniors in New Zealand | 2 | 0.41 | 2012 |
Enhancing 3D applications using stereoscopic 3D and motion parallax | 7 | 0.68 | 2012 |
A new error metric for geometric shape distortion using depth values from orthographic projections | 1 | 0.37 | 2012 |
A virtual touchscreen with depth recognition | 2 | 0.40 | 2012 |
An evaluation of a sketch-based model-by-example approach for crowd modelling | 0 | 0.34 | 2012 |
Healthcare4Life: a ubiquitous patient-centric telehealth system | 0 | 0.34 | 2012 |
Leveraging consumer sensing devices for telehealth | 2 | 0.46 | 2012 |
GPU-accelerated direct volume rendering of finite element data sets | 0 | 0.34 | 2012 |
Evaluation of a social web-based telehealth system | 0 | 0.34 | 2012 |
An investigation into graph cut parameter optimisation for image-fusion applications | 1 | 0.35 | 2012 |
Sketch-based crowd modelling | 2 | 0.37 | 2011 |
Web-based visualisations supporting rehabilitation of heart failure patients by promoting behavioural change | 1 | 0.37 | 2011 |
Life-sketch: a framework for sketch-based modelling and animation of 3D objects | 6 | 0.42 | 2010 |
Efficient contour line labelling for terrain modelling | 4 | 0.41 | 2010 |
Taxonomy of usability requirements for home telehealth systems | 1 | 0.35 | 2010 |