Title
Mixed Reality Piano Tutor: A Gamified Piano Practice Environment
Abstract
Learning to play piano has many benefits ranging from relieving stress to stimulating neural connections and language skills. However, the learning process is difficult and a lack of intrinsic motivation results in a high drop-out rate of novice piano students. Gamification has been proposed as a technique to overcome lack of intrinsic motivation, and has been successfully applied in education and health. In this paper we present a novel gamification technique for piano tutoring. The method is integrated with an AR approach in order to reduce cognitive load, and a continuous feedback system, to make the learning process less strenuous and more motivating. Our results show that users consider the system intuitive, interesting, and fun, and that users had a greater note playing accuracy than with Synthesia, a popular commercial piano learning system.
Year
DOI
Venue
2019
10.23919/ELINFOCOM.2019.8706474
2019 International Conference on Electronics, Information, and Communication (ICEIC)
Keywords
DocType
ISSN
Games,Keyboards,Three-dimensional displays,Virtual reality,Visualization,Tools,Rhythm
Conference
2377-8431
ISBN
Citations 
PageRank 
978-89-950044-4-9
0
0.34
References 
Authors
0
3
Name
Order
Citations
PageRank
Will Molloy100.34
Edward Huang200.68
Burkhard C. Wünsche310522.75