Name
Affiliation
Papers
STEPHEN J. GUY
University of North Carolina at Chapel Hill
45
Collaborators
Citations 
PageRank 
53
790
40.68
Referers 
Referees 
References 
1258
801
621
Search Limit
1001000
Title
Citations
PageRank
Year
Foreword to the special section on motion, interaction, and games 202000.342022
Chaos Cards: Creating Novel Digital Card Games through Grammatical Content Generation and Meta-Based Card Evaluation.00.342020
SPNets: Human-like Navigation Behaviors with Uncertain Goals00.342020
An Augmented Reality Motion Planning Interface For Robotics00.342019
PVL: A Framework for Navigating the Precision-Variety Trade-Off in Automated Animation of Smiles.00.342018
ALAN: Adaptive Learning for Multi-Agent Navigation.10.352018
GIGL: A Domain Specific Language for Procedural Content Generation with Grammatical Representations.00.342018
Crowd space: a predictive crowd analysis technique.20.372018
Implicit crowds: optimization integrator for robust crowd simulation160.702017
Moving in a Crowd: Safe and Efficient Navigation among Heterogeneous Agents.20.372016
C-OPT: Coverage-Aware Trajectory Optimization Under Uncertainty.10.372016
Implicit Coordination in Crowded Multi-Agent Navigation.50.612016
A data-driven method for variation in animated smiles: extended abstract.00.342016
Data Driven Sokoban Puzzle Generation with Monte Carlo Tree Search.00.342016
MOF: creating an educational game on nanotechnology through simulation-driven optimization.00.342016
BRVO: Predicting pedestrian trajectories using velocity-space reasoning190.752015
Velocity-based modeling of physical interactions in dense crowds100.482015
Prioritized group navigation with Formation Velocity Obstacles40.412015
Anytime navigation with Progressive Hindsight optimization30.542014
User-driven narrative variation in large story domains using monte carlo tree search40.502014
Parameter estimation and comparative evaluation of crowd simulations541.582014
Simulating Heterogeneous Crowds with Interactive Behaviors.60.482014
Velocity-based modeling of physical interactions in multi-agent simulations230.772013
Psycho-physical Crowds.00.342013
Object-Centric Parallel Rigid Body Simulation With Timewarp00.342013
Generating Believable Stories in Large Domains10.412013
Interactive simulation of dynamic crowd behaviors using general adaptation syndrome theory331.212012
A statistical similarity measure for aggregate crowd dynamics471.532012
Predicting Pedestrian Trajectories Using Velocity-Space Reasoning.00.342012
Lqg-Obstacles: Feedback Control With Collision Avoidance For Mobile Robots With Motion And Sensing Uncertainty160.742012
Reciprocal Collision Avoidance and Multi-Agent Navigation for Video Games.10.352012
The Hybrid Reciprocal Velocity Obstacle481.672011
Reciprocal collision avoidance with acceleration-velocity obstacles.511.902011
Virtual Tawaf: A case study in simulating the behavior of dense, heterogeneous crowds.100.602011
Geometric methods for multi-agent collision avoidance80.512010
Smooth and collision-free navigation for multiple robots under differential-drive constraints211.012010
Modeling collision avoidance behavior for virtual humans241.062010
Smooth coordination and navigation for multiple differential-drive robots60.522010
PLEdestrians: a least-effort approach to crowd simulation381.842010
Independent navigation of multiple robots and virtual agents10.362010
Reciprocal N-body Collision Avoidance1525.652009
ClearPath: highly parallel collision avoidance for multi-agent simulation722.812009
Interactive navigation of heterogeneous agents using adaptive roadmaps.210.862009
Independent navigation of multiple mobile robots with hybrid reciprocal velocity obstacles301.862009
Real-time navigation of independent agents using adaptive roadmaps603.442007