Stratified breast cancer follow-up using a continuous state partially observable Markov decision process. | 1 | 0.38 | 2020 |
Emergency supply contracts for a service provider with limited local resources. | 1 | 0.35 | 2019 |
Customer And Cost Sharing In A Jackson Network | 0 | 0.34 | 2018 |
Estimating the potential of collaborating professionals, with an application to the Dutch film industry. | 0 | 0.34 | 2018 |
Cooperation and game-theoretic cost allocation in stochastic inventory models with continuous review. | 6 | 0.51 | 2013 |
Cost sharing of cooperating queues in a Jackson network | 4 | 0.52 | 2013 |
On robustness and dynamics in (un)balanced coalitional games | 7 | 0.55 | 2012 |
Optimal allocation of MRI scan capacity among competing hospital departments. | 3 | 0.44 | 2012 |
How to share the cost of cooperating queues in a tandem network? | 3 | 0.48 | 2010 |
Robust dynamic cooperative games | 8 | 0.80 | 2009 |
Coordination mechanisms for inventory control in three-echelon serial and distribution systems | 1 | 0.35 | 2008 |
Cooperation and profit allocation in distribution chains | 9 | 0.75 | 2007 |
Projection-slice theorem based 2D-3D registration | 0 | 0.34 | 2007 |
A duopoly model with heterogeneous congestion-sensitive customers | 4 | 0.44 | 2007 |
The Compromise Value for Cooperative Games with Random Payoffs | 1 | 0.38 | 2006 |
Convexity In Stochastic Cooperative Situations | 8 | 1.06 | 2005 |
On three Shapley-like solutions for cooperative games with random payoffs | 7 | 0.94 | 2004 |
Inventory games | 20 | 2.22 | 2004 |
Semi-infinite assignment problems and related games | 1 | 0.38 | 2003 |
A note on NTU convexity | 8 | 1.20 | 2002 |
On the core of semi-infinite transportation games with divisible goods. | 0 | 0.34 | 2002 |
Collecting Information to Improve Decision-making | 1 | 0.43 | 2001 |
Information collecting situations and bi-monotonic allocation schemes. | 3 | 0.64 | 2001 |
Cooperation in Capital Deposits | 3 | 1.02 | 2001 |
Games Arising from Infinite Production Situations | 2 | 0.46 | 2000 |