Transfer Learning Between RTS Combat Scenarios Using Component-Action Deep Reinforcement Learning. | 0 | 0.34 | 2020 |
The Current State of StarCraft AI Competitions and Bots. | 0 | 0.34 | 2017 |
An Analysis of Model-Based Heuristic Search Techniques for StarCraft Combat Scenarios. | 0 | 0.34 | 2017 |
Hierarchical Portfolio Search: Prismata's Robust AI Architecture for Games with Large Search Spaces. | 0 | 0.34 | 2015 |
A Survey of Real-Time Strategy Game AI Research and Competition in StarCraft. | 34 | 1.36 | 2013 |
An Orientation Invariant Visual Homing Algorithm. | 8 | 0.51 | 2013 |
The Eighth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. | 0 | 0.34 | 2013 |
Portfolio greedy search and simulation for large-scale combat in starcraft. | 12 | 0.87 | 2013 |
AIIDE 2014 StarCraft Competition. | 0 | 0.34 | 2013 |
Real-Time Strategy Game Competitions. | 25 | 1.28 | 2012 |
Fast Heuristic Search for RTS Game Combat Scenarios. | 29 | 1.64 | 2012 |
Build Order Optimization in StarCraft. | 13 | 0.94 | 2011 |
Badumna: A decentralised network engine for virtual environments | 8 | 0.52 | 2010 |