Title
A Survey of Real-Time Strategy Game AI Research and Competition in StarCraft.
Abstract
This paper presents an overview of the existing work on AI for real-time strategy (RTS) games. Specifically, we focus on the work around the game StarCraft, which has emerged in the past few years as the unified test bed for this research. We describe the specific AI challenges posed by RTS games, and overview the solutions that have been explored to address them. Additionally, we also present a summary of the results of the recent StarCraft AI competitions, describing the architectures used by the participants. Finally, we conclude with a discussion emphasizing which problems in the context of RTS game AI have been solved, and which remain open.
Year
DOI
Venue
2013
10.1109/TCIAIG.2013.2286295
IEEE Trans. Comput. Intellig. and AI in Games
Keywords
Field
DocType
artificial intelligence,computer games,real-time systems,RTS games,StarCraft AI competitions,real-time strategy game AI research,Game AI,StarCraft,real-time strategy,review1
Real-time strategy,Computer science,Artificial intelligence,Applications of artificial intelligence
Journal
Volume
Issue
ISSN
5
4
1943-068X
Citations 
PageRank 
References 
34
1.36
0
Authors
6
Name
Order
Citations
PageRank
Santiago Ontañón161978.32
Gabriel Synnaeve224016.91
Alberto Uriarte3454.78
Florian Richoux4816.99
David Churchill51299.14
Preuss Mike693381.70