Foreword to the special section on motion, interaction, and games 2020 | 0 | 0.34 | 2022 |
Human-Inspired Multi-Agent Navigation using Knowledge Distillation | 0 | 0.34 | 2021 |
Optimizing a Continuum Manipulator's Search Policy Through Model-Free Reinforcement Learning. | 0 | 0.34 | 2020 |
C-Nav: Distributed Coordination In Crowded Multi-Agent Navigation | 1 | 0.38 | 2020 |
ALAN: Adaptive Learning for Multi-Agent Navigation. | 1 | 0.35 | 2018 |
Crowd space: a predictive crowd analysis technique. | 2 | 0.37 | 2018 |
Implicit crowds: optimization integrator for robust crowd simulation | 16 | 0.70 | 2017 |
Uncertainty Models for TTC-Based Collision-Avoidance. | 1 | 0.35 | 2017 |
Trajectory Mapper: Interactive Widgets and Artist-Designed Encodings for Visualizing Multivariate Trajectory Data. | 0 | 0.34 | 2017 |
Moving in a Crowd: Safe and Efficient Navigation among Heterogeneous Agents. | 2 | 0.37 | 2016 |
C-OPT: Coverage-Aware Trajectory Optimization Under Uncertainty. | 1 | 0.37 | 2016 |
Implicit Coordination in Crowded Multi-Agent Navigation. | 5 | 0.61 | 2016 |
Bema: A multimodal interface for expert experiential analysis of political assemblies at the Pnyx in ancient Greece | 1 | 0.35 | 2015 |
Prioritized group navigation with Formation Velocity Obstacles | 4 | 0.41 | 2015 |
Anytime navigation with Progressive Hindsight optimization | 3 | 0.54 | 2014 |
Object-Centric Parallel Rigid Body Simulation With Timewarp | 0 | 0.34 | 2013 |
Space-Time Group Motion Planning. | 5 | 0.43 | 2012 |
Simulating and evaluating the local behavior of small pedestrian groups. | 22 | 0.77 | 2012 |
Simulating the local behaviour of small pedestrian groups | 17 | 0.82 | 2010 |
Simulating Human Collision Avoidance Using a Velocity-Based Approach | 2 | 0.39 | 2010 |
A velocity-based approach for simulating human collision avoidance | 9 | 0.59 | 2010 |
Indicative routes for path planning and crowd simulation | 30 | 1.89 | 2009 |
A Predictive Collision Avoidance Model for Pedestrian Simulation | 66 | 2.30 | 2009 |
Density constraints for crowd simulation | 2 | 0.46 | 2009 |
Exploiting Motion Capture to Enhance Avoidance Behaviour in Games | 10 | 0.67 | 2009 |
Using the Corridor Map Method for Path Planning for a Large Number of Characters | 10 | 0.74 | 2008 |
Flexible Path Planning Using Corridor Maps | 4 | 0.50 | 2008 |
Adding variation to path planning | 11 | 0.74 | 2008 |