Name
Affiliation
Papers
IOANNIS KARAMOUZAS
University of Utrecht, Utrecht
28
Collaborators
Citations 
PageRank 
36
225
16.79
Referers 
Referees 
References 
464
458
353
Search Limit
100464
Title
Citations
PageRank
Year
Foreword to the special section on motion, interaction, and games 202000.342022
Human-Inspired Multi-Agent Navigation using Knowledge Distillation00.342021
Optimizing a Continuum Manipulator's Search Policy Through Model-Free Reinforcement Learning.00.342020
C-Nav: Distributed Coordination In Crowded Multi-Agent Navigation10.382020
ALAN: Adaptive Learning for Multi-Agent Navigation.10.352018
Crowd space: a predictive crowd analysis technique.20.372018
Implicit crowds: optimization integrator for robust crowd simulation160.702017
Uncertainty Models for TTC-Based Collision-Avoidance.10.352017
Trajectory Mapper: Interactive Widgets and Artist-Designed Encodings for Visualizing Multivariate Trajectory Data.00.342017
Moving in a Crowd: Safe and Efficient Navigation among Heterogeneous Agents.20.372016
C-OPT: Coverage-Aware Trajectory Optimization Under Uncertainty.10.372016
Implicit Coordination in Crowded Multi-Agent Navigation.50.612016
Bema: A multimodal interface for expert experiential analysis of political assemblies at the Pnyx in ancient Greece10.352015
Prioritized group navigation with Formation Velocity Obstacles40.412015
Anytime navigation with Progressive Hindsight optimization30.542014
Object-Centric Parallel Rigid Body Simulation With Timewarp00.342013
Space-Time Group Motion Planning.50.432012
Simulating and evaluating the local behavior of small pedestrian groups.220.772012
Simulating the local behaviour of small pedestrian groups170.822010
Simulating Human Collision Avoidance Using a Velocity-Based Approach20.392010
A velocity-based approach for simulating human collision avoidance90.592010
Indicative routes for path planning and crowd simulation301.892009
A Predictive Collision Avoidance Model for Pedestrian Simulation662.302009
Density constraints for crowd simulation20.462009
Exploiting Motion Capture to Enhance Avoidance Behaviour in Games100.672009
Using the Corridor Map Method for Path Planning for a Large Number of Characters100.742008
Flexible Path Planning Using Corridor Maps40.502008
Adding variation to path planning110.742008