Introduction to the Vulkan computer graphics API | 0 | 0.34 | 2020 |
A whirlwind introduction to computer graphics | 0 | 0.34 | 2020 |
Developing Authoring Tools for Simulation-Based Intelligent Tutoring Systems: Lessons Learned. | 0 | 0.34 | 2019 |
A whirlwind introduction to computer graphics | 0 | 0.34 | 2019 |
Introduction to the Vulkan® computer graphics API | 0 | 0.34 | 2019 |
Introduction to the vulkan graphics API | 0 | 0.34 | 2018 |
Interacting with Large 3D Datasets on a Mobile Device. | 1 | 0.36 | 2016 |
Fundamentals seminar | 0 | 0.34 | 2015 |
Creating Destructible Objects Using a 3D Voronoi Subdivison Tree | 0 | 0.34 | 2015 |
Fundamentals seminar. | 0 | 0.34 | 2015 |
Virtual dog head: using 3D models to teach complex veterinary anatomy | 1 | 0.39 | 2014 |
A Summer Blender Camp: Modeling, Rendering, and Animation for High School Students | 0 | 0.34 | 2014 |
From Real to Digital, and Vice Versa | 0 | 0.34 | 2014 |
Virtual Reality for the Masses | 6 | 0.59 | 2014 |
Combining GPU data-parallel computing with OpenGL | 2 | 0.38 | 2013 |
Using GPU shaders for visualization, part 3. | 0 | 0.34 | 2013 |
(In?)extricable links between data and visualization: preliminary results from the VISTAS project | 1 | 0.43 | 2012 |
GPU shaders for OpenGL 4.0 | 0 | 0.34 | 2011 |
Using GPU shaders for visualization, part 2. | 1 | 0.37 | 2011 |
Computer graphics shaders using OpenGL 4.X | 0 | 0.34 | 2010 |
A physical rendering model for human teeth | 2 | 0.45 | 2010 |
Using GPU shaders for visualization. | 3 | 0.44 | 2009 |
Introduction to SIGGRAPH and interactive computer graphics | 0 | 0.34 | 2008 |
Introduction to CG shaders | 1 | 0.44 | 2008 |
Introduction to computer graphics. | 0 | 0.34 | 2008 |
A GPU shader programming workshop | 0 | 0.34 | 2007 |
Shapes: allowing K-12 students to work in 3D | 0 | 0.34 | 2006 |
A Wide-Swath, Hurricane Imaging Radiometer For Airborne Operational Measurements | 2 | 0.52 | 2006 |
A gallery of mathematical teapot shaders | 0 | 0.34 | 2006 |
Fast Realistic Rendering of Global Worlds Using Programmable Graphics Hardware 5. | 0 | 0.34 | 2005 |
Layered manufacturing for scientific visualization | 0 | 0.34 | 2005 |
Introduction to SIGGRAPH and computer graphics | 0 | 0.34 | 2005 |
Layered manufacturing as a graphics display device | 2 | 0.58 | 2005 |
Guest Editors' Introduction: Computer Graphics in Education | 1 | 0.35 | 2005 |
Introduction to computer graphics | 0 | 0.34 | 2004 |
Teaching gems for computer science and engineering | 0 | 0.34 | 2002 |