Title
Interacting with Large 3D Datasets on a Mobile Device.
Abstract
A detail-on-demand scheme can alleviate both memory and GPU pressure on mobile devices caused by volume rendering. This approach allows a user to explore an entire dataset at its native resolution while simultaneously constraining the texture size being rendered to a dimension that does not exceed the processing capabilities of a portable device. This scheme produces higher-quality, more focused i...
Year
DOI
Venue
2016
10.1109/MCG.2016.99
IEEE Computer Graphics and Applications
Keywords
Field
DocType
Computer graphics,Visualization,Rendering (computer graphics),Ray casting,Interactive states,Image resolution,Graphics processing units,Mobile handsets,Volume measurement
Computer graphics (images),Real-time rendering,Computer science,Sub-pixel resolution,Artificial intelligence,Software rendering,Tiled rendering,Computer vision,3D rendering,Alternate frame rendering,Texture memory,Rendering (computer graphics),Multimedia
Journal
Volume
Issue
ISSN
36
5
0272-1716
Citations 
PageRank 
References 
1
0.36
0
Authors
2
Name
Order
Citations
PageRank
Chris Schultz110.36
Mike Bailey22313.40