Abstract | ||
---|---|---|
A detail-on-demand scheme can alleviate both memory and GPU pressure on mobile devices caused by volume rendering. This approach allows a user to explore an entire dataset at its native resolution while simultaneously constraining the texture size being rendered to a dimension that does not exceed the processing capabilities of a portable device. This scheme produces higher-quality, more focused i... |
Year | DOI | Venue |
---|---|---|
2016 | 10.1109/MCG.2016.99 | IEEE Computer Graphics and Applications |
Keywords | Field | DocType |
Computer graphics,Visualization,Rendering (computer graphics),Ray casting,Interactive states,Image resolution,Graphics processing units,Mobile handsets,Volume measurement | Computer graphics (images),Real-time rendering,Computer science,Sub-pixel resolution,Artificial intelligence,Software rendering,Tiled rendering,Computer vision,3D rendering,Alternate frame rendering,Texture memory,Rendering (computer graphics),Multimedia | Journal |
Volume | Issue | ISSN |
36 | 5 | 0272-1716 |
Citations | PageRank | References |
1 | 0.36 | 0 |
Authors | ||
2 |
Name | Order | Citations | PageRank |
---|---|---|---|
Chris Schultz | 1 | 1 | 0.36 |
Mike Bailey | 2 | 23 | 13.40 |