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SORAIA R. MUSSE
Author Info
Open Visualization
Name
Affiliation
Papers
SORAIA R. MUSSE
Computer Graphics Lab., Swiss Federal Institute of Technology, EPFL, DI-LIG, CH 1015 Lausanne, Switzerland
22
Collaborators
Citations
PageRank
59
134
17.09
Referers
Referees
References
340
529
222
Search Limit
100
529
Publications (22 rows)
Collaborators (59 rows)
Referers (100 rows)
Referees (100 rows)
Title
Citations
PageRank
Year
Analysis of charisma, comfort and realism in CG characters from a gender perspective
0
0.34
2021
Moving Virtual Agents Forward in Space and Time
0
0.34
2020
CrowdEst: a method for estimating (and not simulating) crowd evacuation parameters in generic environments.
1
0.38
2019
Simulating Crowds With Ocean Personality Traits
1
0.36
2018
Simulating Crowd Evacuation: From Comfort To Panic Situations
0
0.34
2018
Simulating Virtual Humans Crowds in Facilities.
0
0.34
2018
Generating background NPCs motion and grouping behavior based on real video sequences.
0
0.34
2018
Simulating Rescue of Agents in Crowds During Emergency Situations
1
0.43
2017
Procedural floor plan generation from building sketches
2
0.37
2015
Evaluating perceived trust from procedurally animated gaze
9
0.73
2013
From their environment to their behavior: a procedural approach to model groups of virtual agents
6
0.54
2012
Towards a quantitative approach for comparing crowds
13
0.60
2012
Evaluation of the uncanny valley in CG characters
8
0.61
2012
Eyes and Eyebrows Detection for Performance Driven Animation
2
0.36
2010
Human Upper Body Identification From Images
4
0.47
2010
VhCVE: A Collaborative Virtual Environment Including Facial Animation and Computer Vision.
2
0.44
2009
A Template-Matching Based Method to Perform Iris Detection in Real-Time Using Synthetic Templates
0
0.34
2009
An extensible framework for interactive facial animation with facial expressions, lip synchronization and eye behavior
6
0.70
2009
Providing expressive gaze to virtual animated characters in interactive applications
13
0.61
2008
Automatic Generation of Expressive Gaze in Virtual Animated Characters: From Artists Craft to a Behavioral Animation Model
3
0.35
2007
Simulating virtual crowds in emergency situations
29
2.33
2005
Crowd modelling in collaborative virtual environments
34
5.78
1998
1