Title
Evaluation of the uncanny valley in CG characters
Abstract
This article revisits the uncanny valley subject in order to evaluate its effects on people's perception of Computed Graphics (CG) characters from movies and games. We analyzed the "uncanny" rates given by the users and as result we obtained a graph quite similar to the original on proposed by Mori [1].
Year
DOI
Venue
2012
10.1007/978-3-642-33197-8_62
IVA
Keywords
Field
DocType
computed graphics,uncanny valley subject,cg character
Graphics,Graph,Uncanny valley,Communication,Visual arts,Computer science,Multimedia,Perception,Uncanny
Conference
Citations 
PageRank 
References 
8
0.61
7
Authors
6
Name
Order
Citations
PageRank
Vanderson Dill1211.49
Laura Mattos Flach280.61
Rafael Hocevar3171.97
Christian Lykawka480.94
Soraia R. Musse513417.09
Márcio Sarroglia Pinho6259.06