Name
Papers
Collaborators
RAMIN TADAYON
23
48
Citations 
PageRank 
Referers 
21
8.54
61
Referees 
References 
305
120
Search Limit
100305
Title
Citations
PageRank
Year
Feature Selection and Validation of a Machine Learning-Based Lower Limb Risk Assessment Tool: A Feasibility Study00.342021
Creating illusive perceived assistive force using visual feedback.00.342020
MisophoniAPP: Person-Centric Gamified Therapy for Smarter Treatment of Misophonia00.342019
A Time-Discrete Haptic Feedback System for Use by Persons with Lower-Limb Prostheses During Gait.00.342019
An Interdisciplinary Framework for Citizen-Centered Smart Cities and Smart Living.00.342019
Characterisation and Application of PGM in Ankle Joint Exoskeleton.00.342019
Muscleblazer: Force-Feedback Suit For Immersive Experience00.342019
Automatic Exercise Assistance for the Elderly Using Real-Time Adaptation to Performance and Affect.10.482019
Smart Stadia As Testbeds For Smart Cities: Enriching Fan Experiences And Improving Accessibility00.342019
Real-time stealth intervention for motor learning using player flow-state20.412018
Tactile Facial Action Units Toward Enriching Social Interactions for Individuals Who Are Blind.00.342018
Haptic Vision - Augmenting Non-visual Travel and Accessing Environmental Information at a Distance.00.342018
Person-Centric Multimedia - How Research Inspirations from Designing Solutions for Individual Users Benefits the Broader Population.00.342018
A Survey Of Multimodal Systems And Techniques For Motor Learning00.342017
Enriching The Fan Experience In A Smart Stadium Using Internet Of Things Technologies20.442017
Autonomous Training Assistant: A System and Framework for Guided At-Home Motor Learning.20.372016
A Multimodal Gamified Platform for Real-Time User Feedback in Sports Performance.00.342016
Person-Centered Multimedia Computing: A New Paradigm Inspired by Assistive and Rehabilitative Applications.20.392016
Interactive Motor Learning with the Autonomous Training Assistant: A Case Study60.562015
Affective Haptics for Enhancing Access to Social Interactions for Individuals Who are Blind.60.482014
Socially relevant simulation games: a design study00.342011
Interactive Visual Programming - Work in Progress00.342009
Recruiting Students to Computer Science Program via Online Games00.342008