Title
Socially relevant simulation games: a design study
Abstract
Socially Relevant Simulation Games (SRSG), a new medium for social interaction, based on real-world skills and skill development, creates a single gaming framework that connects both serious and casual players. Through a detailed case study this paper presents a design process and framework for SRSG, in the context of mixed-reality golf swing simulations. The SRSG, entitled "World of Golf", utilizes a real-time expert system to capture, analyze, and evaluate golf swing metrics. The game combines swing data with players' backgrounds, e.g., handicaps, to form individual profiles. These profiles are then used to implement a golf simulation game using artificially controlled agents who inherit the skill levels of their corresponding human users. The simulation and assessment modules provide the serious player with tools to build golf skills while allowing casual players to engage within a simulated social world. A framework that incorporates simulated golf competitions among these social agents is presented and validated by comparing the usage statistics of 10 PGA Golf Management (PGM) students with 10 non-professional students.
Year
DOI
Venue
2011
10.1145/2072298.2071908
ACM Multimedia 2001
Keywords
Field
DocType
single gaming framework,casual player,simulated social world,design study,golf swing metrics,mixed-reality golf swing simulation,social agent,simulated golf competition,social interaction,relevant simulation game,golf simulation game,golf skill,mixed reality,simulation,motion capture,expert system,design process,real time
Social relation,Computer science,Expert system,Human–computer interaction,Social agents,Social gaming,Casual,Design process,Multimedia,Swing
Conference
Citations 
PageRank 
References 
0
0.34
7
Authors
3
Name
Order
Citations
PageRank
Ramin Tadayon1218.54
Ashish Amresh2135.16
Winslow Burleson399875.33