A Learning Quality Metadata approach: Automatic quality assessment of virtual training from metadata. | 0 | 0.34 | 2016 |
Managing the quality of e-learning resources in repositories | 4 | 0.44 | 2015 |
An empirical study comparing gamification and social networking on e-learning. | 67 | 2.39 | 2014 |
Gamifying learning experiences: Practical implications and outcomes | 198 | 9.70 | 2013 |
Competency-Based Learning Object Sequencing Using Particle Swarms | 17 | 0.83 | 2007 |
Implementing Learning Objects Repositories for Mobile Devices | 3 | 0.53 | 2006 |
An Example of Application in Mobile Learning Technologies | 0 | 0.34 | 2006 |
Ubiquitous Applications Comparative: Applications Executed in Server vs. Applications in Client | 0 | 0.34 | 2006 |
Complete metadata records in learning object repositories: some evidence and requirements | 26 | 1.70 | 2005 |