Learning Smooth Neural Functions via Lipschitz Regularization | 0 | 0.34 | 2022 |
Supporting Reference Imagery for Digital Drawing | 0 | 0.34 | 2021 |
I♥LA: compilable markdown for linear algebra | 0 | 0.34 | 2021 |
Emu: Efficient Muscle Simulation In Deformation Space | 0 | 0.34 | 2021 |
Large steps in inverse rendering of geometry | 0 | 0.34 | 2021 |
Levitating Rigid Objects With Hidden Rods And Wires | 0 | 0.34 | 2021 |
Surface multigrid via intrinsic prolongation | 0 | 0.34 | 2021 |
Swept volumes via spacetime numerical continuation | 0 | 0.34 | 2021 |
Scrappy: Using Scrap Material as Infill to Make Fabrication More Sustainable | 0 | 0.34 | 2021 |
Neural Geometric Level of Detail: Real-time Rendering with Implicit 3D Shapes | 0 | 0.34 | 2021 |
Interactive modelling of volumetric musculoskeletal anatomy | 0 | 0.34 | 2021 |
Opening and closing surfaces | 0 | 0.34 | 2020 |
A Simple Discretization of the Vector Dirichlet Energy | 0 | 0.34 | 2020 |
Chordal decomposition for spectral coarsening | 0 | 0.34 | 2020 |
A System for Efficient 3D Printed Stop-motion Face Animation | 0 | 0.34 | 2020 |
Developability of heightfields via rank minimization | 0 | 0.34 | 2020 |
Interactive design of castable shapes using two-piece rigid molds | 0 | 0.34 | 2019 |
RodSteward: A Design-to-Assembly System for Fabrication using 3D-Printed Joints and Precision-Cut Rods | 0 | 0.34 | 2019 |
Volumetric Michell trusses for parametric design & fabrication | 0 | 0.34 | 2019 |
Beyond Pixel Norm-Balls: Parametric Adversaries using an Analytically Differentiable Renderer | 3 | 0.38 | 2019 |
Spectral Coarsening of Geometric Operators. | 0 | 0.34 | 2019 |
Cubic stylization | 2 | 0.41 | 2019 |
Learning to Predict 3D Objects with an Interpolation-based Differentiable Renderer. | 0 | 0.34 | 2019 |
Non-linear sphere tracing for rendering deformed signed distance fields | 0 | 0.34 | 2019 |
TriWild: robust triangulation with curve constraints | 1 | 0.36 | 2019 |
Session details - Session G2 - Geometry & Style. | 0 | 0.34 | 2018 |
Natural Boundary Conditions for Smoothing in Geometry Processing. | 5 | 0.41 | 2018 |
2018 Cover Image: Thingi10K. | 0 | 0.34 | 2018 |
Fast winding numbers for soups and clouds. | 5 | 0.43 | 2018 |
Adversarial Geometry and Lighting using a Differentiable Renderer. | 1 | 0.35 | 2018 |
Solid Geometry Processing on Deconstructed Domains. | 0 | 0.34 | 2018 |
Seamless reconstruction of part-based high-relief models from hand-drawn images | 0 | 0.34 | 2018 |
Tetrahedral meshing in the wild. | 11 | 0.51 | 2018 |
Designing Volumetric Truss Structures. | 0 | 0.34 | 2018 |
Rig Animation with a Tangible and Modular Input Device. | 8 | 0.46 | 2017 |
Generalized Matryoshka: Computational Design of Nesting Objects | 2 | 0.37 | 2017 |
A Dirac Operator for Extrinsic Shape Analysis | 3 | 0.37 | 2017 |
Seamless: seam erasure and seam-aware decoupling of shape from mesh resolution. | 7 | 0.45 | 2017 |
Physically Based Video Editing. | 2 | 0.36 | 2016 |
Mesh arrangements for solid geometry | 6 | 0.41 | 2016 |
Boolean Operations using Generalized Winding Numbers. | 1 | 0.35 | 2016 |
Thingi10K: A Dataset of 10, 000 3D-Printing Models. | 9 | 0.73 | 2016 |
Large-scale painting of photographs by interactive optimization. | 6 | 0.62 | 2016 |
Rig animation with a tangible and modular input device. | 0 | 0.34 | 2016 |
Linear subspace design for real-time shape deformation | 26 | 0.74 | 2015 |
Breathing Life into Shapes | 1 | 0.36 | 2015 |
Nested cages. | 14 | 0.54 | 2015 |
Fast and Memory-Efficienty Topological Denoising of 2D and 3D Scalar Fields | 8 | 0.49 | 2014 |
Consistently Orienting Facets in Polygon Meshes by Minimizing the Dirichlet Energy of Generalized Winding Numbers. | 1 | 0.35 | 2014 |
Tangible and modular input device for character articulation | 14 | 0.65 | 2014 |